Kelwick: Male afflicted kender rogue 1; CR 1; Small humanoid (kender); HD 1d6; hp 6; Init +4; Spd 20 ft.; AC 18, touch 14, flat-footed 14; Base Atk +0; Grp -4; Atk +1 melee (1d6, heavy mace) or +5 ranged (1d8/19-20); SA sneak attack +1d6; SQ trapfinding; AL CG; SV Fort +1, Ref +7, Will +3; Str 11, Dex 18, Con 11, Int 16, Wis 14, Cha 9.
Skills and Feats: Balance +7, Bluff +3, Climb +5, Escape Artist +7, Hide +9, Move Silently +9, Open Lock +10, Sleight of Hand +9, Ride +3, Spot +8, Swim -2, Tumble +7; Investigate (Eberron Campaign Setting pg. 55).
Languages: Common, Dwarven, Elven, Kenderspeak, Solamnic.
Possessions: Case with 10 bolts, explorer's outfit, Small heavy crossbow, Small heavy mace, Small studded leather, sunrod.

Suggested changes? Corrections?