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Thread: Star Wars DoD - Episode VII: Revenge and Redemption

  1. #11
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    "Roger that and many thanks, Beginner's Luck," the voiced returned over the comm. "Coming about, prepare for high-speed flyby as you pass on intercept couse."

    The hulking bulk of the Corellian Corvette turned, moving full-speed towards the Luck. As it grew larger in the cockpit viewport, the group noticed it's three turbolaser emplacements turn aft towards the bombers in pursuit. The Luck passed by, keeping well out of the immense ship's engine wash. It was seconds until they engaged....

    OOC: Ok, everyone has a full round of actions before we start combat. Please make any preparations, and I'll get a map up and roll Inits when it's time.
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  2. #12
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    Intercept course!

    Tahla swore under her breath again, and teased the control yoke, making sure she was well clear of the Tantive I's flight path. Now they had a different set of problems. Pouring blaster bolts up a Dupe's tailpipe was one thing. Going head to head with a trained pair working in concert with each other, and armed to the teeth with proton torpedos was another. Tahla brought the nose of he Luck level, watching the encounter distance on her Head's Up Sensor display screaming down. The opening shots would count the most going head-to-head. She had to get Kade as close as possible. Tahla pushed the throttle forward more than gently. "Kade? Hang on!" She advised her friend. Flicking a few switches on her console, she fired the aft manuvering thrusters, and the rounded tail of the Luck kicked up. Hopefully, it would improve his field of fire significantly. Hopefully she could land the Luck with less fuel in the manuvering jets.

    OOC: Move action: Move (pilot the Luck through space). Swift action: Increase Vehicle Speed - 1d20(9)+18=27. Force Point -2d6(6,5)=6. Total Pilot check: 33. +1 square for DC 20, +2 squares for DC 30= +3 squares movement. Standard Action: Aid Another. DC 10 Pilot check can't fail. Kadrien has a +2 to his Blaster Cannon attacks.

    Jake, hopefully getting the Luck closer to the Bombers, and the +2 can make your turn more than count for us. Good luck. May The Dice Be With You. I've done all that I can, I think.
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  3. #13
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    With Tahla straining at the controls, Alsia quickly transferred the pilot's gun to co-pilot control. The pilot's gun wasnt as user friendly as the free wheeling quad-laser but it would do. When the HUD came up in front of her, she immediately searched for a target, Tahla's piloting giving her just the angles she needed. It was only a matter of being prepared when the opportunity presented itself.
    "It's not a game of Final Fantasy where you can step outside the plot for a bit and train up your stats, it's a potentially apocalyptic final chapter in an epic drama." - Brass Tiger Captain

  4. #14
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    Kadrien had done all he could for his comrades on the ship. Now it was time to protect them in another way. He reached deeper into the Force, maintaining his connection to those around him while also lining up a shot on the deadly bombers coming into range. Trusting in the Force, Kade waited for the perfect moment to fire.

    OOC:
    Spending a swift to maintain Battle Mediation, another swift to activate Battle Strike, and then readying a standard to fire once we come into range.

    UtF:(9) + 18= 27. +1 to attack and + 3d6 damage.

    Ed, I believe the attack bonus should be: 12 (BAB) + 2 (Ship's Int) + 2 (Aid Another) + 1 (Battle Meditation) +1 (Battle Strike) - range penalty.

    dmg: 4d10 x2 + 3d6 + 9
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    Characters:
    -Loren Soth (LG Male Human Fighter 7/Paladin 3; Dragons on the River of Time)
    -Kadrien Soth (Zabrak Soldier 5/Jedi 2; Star Wars-Dawn of Defiance)
    -Victaria Grey (NG Female Cleric of Irori 5; Rise of the Runelords)


  5. #15
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    Shayle tapped into the Luck's computer systems. "Kadrien I have a bead on one of the bombers. I'm feeding the tracking coordinates to you, blast away my friend." Shayle said as he finished setting up the tracking system to Kade's blaster.

    OOC: Gonna attempt to aid another for Kadrien. I think this a Use Computer check... maybe. If not a DC 10 attack roll?

    Use Computer 1d20(12)+19= 31

    if an attack roll 1d20(7)+12= 19
    Spasseltock Nimblefingers kender CN (with good tendencies) Rogue/13, Handler/ 8
    Shayle Wist'lya Bothan Noble 3/Scoundrel 1/Scout 3/Infiltrator 2 Star Wars: Dawn of Defiance
    Evelyn Morningory Aasimar Warpriest of Sarenrae 2 Wrath of the Righteous
    Virgil Halard Human Ranger 4/Fighter 2/Rogue 2/Knight of the Lily 1 Hourglass in the Sky

  6. #16
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    Default Begin Round 1!

    The Beginnerís Luck moved to attack speed facing the TIEís dead on. Though the range was extreme, Kadrien Soth locked on and fired. Guided by the power of the Force, red laser blasts heated the absolute zero of space, breaking all odds to impact the lead bomber. Itís reinforced, armored hull took the hit, but halos of energy traced along the shipís engines showing heavy damage.

    In response, Shayleís SYSOP station erupted in an early warning buzz as the TIEís attempted to get a missile lock. They only had seconds to react!

    OOC:

    The Luck moves to current on the map. Kadrien's readied attack occurs at a Long Distance, with a -10 penalty and a +2 Aid Another from Shayle.

    Adjusted attack on #1 = 17, hit!
    5D10(27*2 =54) + 3D6(14) + 9 = 77 - 10 (DR) = 67 damage
    Beats Damage Threshold, #1 is -1 down the track.

    Initiatives!

    Tahla: 1D20(16) + 14 = 30
    TIE Bombers: 1D20(6) + 4 = 10

    You guys are up again. Please be aware of the distance and look at the proper attack bonuses on the Luck sheet in the XP thread. Tahla will need to move the ship to reduce the penalties.

    Please take your full-round actions.

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    1-2= TIE Bombers
    L=Beginner's Luck
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  7. #17
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    The alert klaxon shrieked in Tahla's ears. "Hang on!" She warned the others, before twisting the control yoke in both hands, send the Luck in an evasive spin that she'd learned on one of her CAP flights. She babied the throttle lever, coaxing out a little more speed. Closing the distance would make all of the different in this engagement. Hopefully, they would buy the Tantive I enough time to plot the jump to light speed.

    OOC: Standard action - Fight Defensively. Guys, we are +5 versus the missiles if you make attacks, +10 if you don't. Swift action - Increase Vehicle Speed. Pilot check: 1d20(7)+18=25. Force Point: 2d6(5,5)=5 for a modified 30. +2 squares of movement. Move action - 6 squares straight at 'em.
    Last edited by SuperBall; 08-11-2016 at 09:41 AM.
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  8. #18
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    The Luck dived and barrel-rolled while Tahla hit the accelerator on their attack run. Everyone's stomachs rose to their throats as the grav-compensator groaned against the stress

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    1-2= TIE Bombers
    L=Beginner's Luck
    -Dragonlance Nexus Social Media Manager-
    GM - ICRP: Star Wars - Dawn of Defiance

  9. #19
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    A moment after Kade's quad-canon went off, Alsia followed-up with her own shot, hoping to further damage the crippled bomber.

    ooc: attack #1
    Please double check these: 9 (BAB) + 2 (Ship's Int) + 1 (Battle Meditation) - 0 (range penalty) - 5 (defense) + 2 (pilot trained) = 9
    1d20(12)+9=21
    dmg: 4d10x2(38)+5= 43
    "It's not a game of Final Fantasy where you can step outside the plot for a bit and train up your stats, it's a potentially apocalyptic final chapter in an epic drama." - Brass Tiger Captain

  10. #20
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    Alsia blasted the damaged bomber despite the ship spin and high speed. The salvo further incapacitated the craft, taking a chunk out of its port solar array wing.

    OOC: Alsia hits with the following adjusted damage: 43 + 7 = 50 - 10 DR = 40 damage.
    #1 is -2 down the track.

    Still Kadrien and Shayle to go!
    Last edited by rogue; 08-12-2016 at 09:49 AM.
    -Dragonlance Nexus Social Media Manager-
    GM - ICRP: Star Wars - Dawn of Defiance

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