The Mage-God, Master of Past and Present, Mage of Hourglass Eyes, Par-Salian's Sword [Wizards of High Sorcery], Raist? [Caramon]
The Mage-God is the divine power of ?
Celestial Symbol in Krynn's Night Sky The New Stars
Holy Symbol Hourglass
Home Plane The Abyss
Alignment Neutral Evil
Portfolio Bitterness, Revenge, Intelligence
Worshipers Crazed Cultists, Frightened Folk, Renegade Wizards
Favored Weapon Dagger (“River’s Dagger”)
Colors Red and Gold
Evil [including Fear subdomain]
Hourglass [Hourglass in the Sky Campaign-specific Domain, see below]
Knowledge [including Education, Espionage, Memory, Thought subdomains]
Magic [including Arcane, Divine subdomains]
Rune [including Wards subdomain]
Time [Dragonlance Domain, see below]
Treachery [Dragonlance Domain, see below]
Hourglass Domain Spells
1st - deathwatch
2nd - river's ravages [Dragonlance spell, LotT]
3rd - sands of time
4th - timeless slumber [Dragonlnace spell, HOotS]
5th - river's ravaging flood [Dragonlance spell, HOotS]
6th - raistlin's wheel of flame [Dragonlance spell, ToHS]
7th - hasten the end [Dragonlnace spell, WotL]
8th - maze
9th - time reaver [Dragonlance spell, LotT]
Hourglass Domain Granted Powers unknown until learned.
Time Domain Spells
1st - true strike
2nd - gentle repose
3rd - haste
4th - slow
5th - permanency
6th - contingency
7th - moment of prescience
8th - foresight
9th - time stop
Time Domain Granted Powers You are attuned to the River of Time like few others, and can bend it to your will.
Temporal Insight (Sp) As a melee touch attack, you can penalize a creature's armor class, saves, and skill checks by -1 or grant them a bonus to these things of +1. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Between Moments (Sp) At 8th level, you may take an extra move or standard action. You can use this ability once per day at 8th level, and one additional time per day for every five cleric levels you possess beyond 8th.
Treachery Domain Spells
1st - undetectable alignment
2nd - eagle's splendor
3rd - bestow curse
4th - magic jar
5th - ensnare the heart [Dragonlance spell, AoM]
6th - symbol of persuasion
7th - errant heart [Dragonlance spell, HOotS]
8th - trap the soul
9th - imprisonment
Treachery Domain Granted Powers needs rolled up! Granted powers from Trickery Domain would suffice as a default.
Last edited by Bong Bellowsmoke; 10-15-2016 at 05:25 PM.
The Red Condor shrieked at Sir Darvig in full wrath. Wings flapped storms of fire across the sky. "The Mage-God grows in power swifter than it appears to Paladine. This I know. A warning," Sargonnas told Darvigl, "for you to give to Paladine in your prayers."
“I will,” Darvig uttered.