The mage enjoys a luxury cruise to Port Balifor. All manner of meats, cheese and exotic fruits are found aboard. When docked, the captain sees the mage off personally, and advises him that the mage can re-board on a future trip from this point for the remainder of the cruise (good for one year, terms and conditions apply, see back of ticket for details). The black-robed mage clears customs without incident, heads for the local inn, and awaits the party. The party is not so lucky...
The party is accosted by a water elemental who manages to knock two of the party members off the ship and into the sea. Luckily, the draconian makes his swim check and climbs back aboard, while the cleric saves another member from drowning. Following the battle, the ship gets a distress call, with rough coordinates, before the line goes dead. The characters convince the captain, with 50 stl, to aid the vessel.
Bulligan, the skipper, and their 5 passengers are rescued. They are very happy, seeing as how they never expected to get rescued and expected to stay on the island for a long long time and would have to "make the best of things". The ship is attacked by sea cats on the voyage back to Port Balifor, which the party defeats. Rather than docking, the party convinces the captain to sell them a rowboat, and they row to shore, landing by the cliffs. It is pitch black, in the middle of the night.*
The cleric and elf decide to row the boat towards the docks, cause a fog, and then sneak into town. The draconian and half-ogre are left on the shore. The cleric and elf get the benefit of fantastic dice, and are not seen leaving the water or entering town by anyone. However, rather than discussing a plan to rescue the others, they simply go to sleep.
Thus a spot check of "20" leads a dark knight to notice two figures camped out on the beach. within the hour, the draconian and half-ogre are taken into custody. As the draconian carries the legion of steel star jewel, he is singled out for "special treatment". The half-ogre successfully bluffs/convinces the dark knights that he is too stupid to understand anything but *very* simple commands.
The remaining party members make contact with Kronin and deliver the message from the Legion to Elijayess. The black-robe is still met with some discomfort, and he is forced to agree to aid in the liberation of Kendermore. Nuitari is displeased, and the mage must make concentration checks on the further use of his magic. Once agreed to, the kender agree to cause a distraction, so that a rescue attempt can be made for the draconian and half-ogre.
Mage LE(N) - face turn in progress
Ogre N(E) - Able to successfully "play" an idiot. Budding thespian.
Elf - Has Acute sunblight. Also acutely absent from the game.
C/R - Keen on helping save Kendermore.
S - Beaten Unconscious. Special treatment has its disadvantages.
* In the revised history, poor Ms. Howeling is discovered murdered aboard ship some hours later. (The Anvil strikes again). The party will not learn this information until they reach Flotsam.