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Thread: Celtar's Summoned Creatures

  1. #1
    Join Date
    Nov 2009
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    The Land of Ice & Snow (Northern MN)
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    Default Celtar's Summoned Creatures

    This thread is for posting Cetlar's summoned monsters and other creatures.
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    Evil is not a condition or a state of being. It is a choice. Hold on to your choice for it is your salvation.



  2. #2
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    Nov 2009
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    Default Celestial Eagle

    Summoned Creature: Eagle
    Eagle CR 1/2
    XP --
    N Small celestial/fiendish animal
    Init +2; Senses darkvision 60 ft.; Perception +9

    DEFENSE
    AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
    hp 5 (1d8+1)
    Fort +3, Ref +4, Will +2
    SR 5
    Celestial - Resist Acid, Cold, and Electricity 5

    Fiendish - Resist Cold and Fire 5
    OFFENSE
    Speed 10ft., fly 80 ft. (average)
    Melee 2 talons +3 (1d4), bite +3 (1d4)
    Special Attacks Smite evil/good

    STATISTICS
    Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
    Base Atk +0; CMB -1 ; CMD 11
    Feats Weapon Finesse
    Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
    SPECIAL ABILITIES

    Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).


    It lasts 1 rd/level (but Celtar has +1 CL to conjuration) so it lasts 3 rds currently
    Last edited by Dorgyn Angylaxe; 04-22-2016 at 09:07 PM.
    Roll Better! Miss Less!

    Family Time Games:
    Boards, Cards, Dice - Games for Everyone!

    Evil is not a condition or a state of being. It is a choice. Hold on to your choice for it is your salvation.



  3. #3
    Join Date
    Dec 2004
    Posts
    3,135

    Default Celestial Dog

    Dog CR 1/3

    XP --
    N Small celestial/fiendish animal
    Init +1; Senses darkvision, low-light vision, scent; Perception +8

    DEFENSE

    AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
    hp 6 [8] (1d8+2) [d+]
    Fort +4 [+6], Ref +3, Will +1
    SR 5
    Celestial - Resist acid, cold, and electricity 5;
    Fiendish - Resist cold and fire 5


    OFFENSE

    Speed 40 ft.
    Melee bite +2 [+4] (1d4+1) [1d4+3]
    Special Attack smite evil/good

    STATISTICS

    Str 13 [17], Dex 13, Con 15 [19], Int 2, Wis 12, Cha 6
    Base Atk +0; CMB +0 [+2]; CMD 11 [13] (15 [17] vs. trip)
    Feats Skill Focus (Perception)
    Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

    SPECIAL ABILITIES

    Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
    Krieger Kegsplitter, male Neidar Cleric 9 of Reorx (luck, strength(resolve)) - Hourglass in the Sky
    Celtar Wardenson, male human sorcerer (celestial bloodline) 4 -Wrath of the Righteous

  4. #4
    Join Date
    Dec 2004
    Posts
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    Default Celestial Wolf

    Gains diehard feat due to Summon Good Monster feat

    Wolf CR 1


    XP --
    N Medium celestial/fiendish animal
    Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
    DEFENSES
    AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
    hp 13 [17] (2d8+4) [2d8+8]
    Fort +5 [+7], Ref +5, Will +1
    SR 6
    Celestial - Resist Acid, Cold, and Electricity 5
    Fiendish - Resist Cold and Fire 5

    OFFENSE
    Speed 50 ft.
    Melee bite +2 [+4] (1d6+1 [1d6+3] plus trip)
    Special Attack Smite evil/good

    STATISTICS
    Str 13 [17], Dex 15, Con 15 [19], Int 2, Wis 12, Cha 6
    Base Atk +1; CMB +2 [+4]; CMD 14 [16] (18 [20] vs trip)
    Feats Skill Focus (Perception), Diehard
    Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking)

    SPECIAL ABILITIES
    Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
    Krieger Kegsplitter, male Neidar Cleric 9 of Reorx (luck, strength(resolve)) - Hourglass in the Sky
    Celtar Wardenson, male human sorcerer (celestial bloodline) 4 -Wrath of the Righteous

  5. #5
    Join Date
    Dec 2004
    Posts
    3,135

    Default Faun

    Faun
    This capricious figure has the upper torso, arms, and head of a man, but goat-like legs, a tail, and curling horns on his head.
    Faun
    CR 1
    XP 400
    CG Medium fey
    Init +3; Senses low-light vision; Perception +8
    DEFENSE
    AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
    hp 13 (3d6+3)
    Fort +2, Ref +6, Will +5
    DR 2/cold iron
    OFFENSE
    Speed 30 ft.
    Melee dagger +4 (1d4+2/19-20)
    Ranged shortbow +4 (1d6/x3)
    Special Attacks panpipes
    Spell-Like Abilities (CL 3rd; concentration +6)
    At will—ghost sound (DC 13)
    1/day—hideous laughter (DC 14), sleep (DC 14)
    STATISTICS
    Str 14, Dex 16, Con 13, Int 11, Wis 14, Cha 17
    Base Atk +1; CMB +3; CMD 16
    Feats Point-Blank Shot, Weapon Finesse
    Skills Acrobatics +8, Bluff +9, Perception +8, Perform (wind) +9, Sense Motive +7, Stealth +9, Survival +4
    Languages Common, Sylvan
    SPECIAL ABILITIES
    Panpipes (Su)
    Three times per day, a faun can use its masterwork panpipes to augment its spell-like abilities. Doing so is a swift action that increases the DC of the next spell-like ability it uses on its turn by +2.
    Krieger Kegsplitter, male Neidar Cleric 9 of Reorx (luck, strength(resolve)) - Hourglass in the Sky
    Celtar Wardenson, male human sorcerer (celestial bloodline) 4 -Wrath of the Righteous

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