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Thread: Wrath of the Righteous - People, Places, Etc.

  1. #1
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    Default Wrath of the Righteous - People, Places, Etc.

    This thread is for various NPC's, Places of Note, and other interesting tidbits. No posting please!
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  2. #2
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    Default Anevia Tirabade



    Attitude: Helpful

    NG Female human Rogue 3
    Init +3
    Senses: Perception +5

    Defense
    AC 14; touch 11; flat footed 11
    HP 17 max [current: 16]
    Fort +1, Ref +6, Will +0; +1 vs. traps
    Defensive Abilities: evasion, trap sense +1
    Weaknesses: broke leg*

    Offense
    Speed: 15’
    Melee: short sword +3 (1d6+1/19-20)
    Ranged: shortbow +5 (1d6/x3)
    Special Attacks: sneak attack +2d6
    Rogue Spell-Like Abilities (CL 3rd, concentration +5):
    3/day – light

    Statistics
    STR 12, DEX 17, CON 10, INT 14, WIS 8, CHA 13
    Base Atk +2; CMB +3; CMD 16
    Feats: Point Blank Shot, Precise Shot, Rapid Shot
    Skills: Acrobatics +5 (+1 when jumping), Climb +3, Diplomacy +7, Disable Device +9, Knowledge Dungeoneering +8, Knowledge Local +8, Knowledge Planes +5, Linguistics +8, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +9 (+5 when moving), Swim -3
    Languages: Common, Hallit, Orc, Shadowtongue
    SQ: rogue talents (minor magic), trapfinding +1
    Combat Gear: alchemist’s fire (2), smokestick (3)
    Other Gear: +1 Leather Armor, short sword, shortbow with 18 arrows, silk rope (50’), thieves’ tools, 46 gp, 2 gemstones (opal 55 gp, diamond 300 gp)

    Special Abilities
    *Broken Leg (Ex) Anevia's leg was broken in the fall, and as a result she moves at half speed and cannot run. She alsotakes a -4 penalty on all skill checks requiring movement(Acrobatics, Climb, many Stealth checks, and Swim) and a -2penalty to her AC (these are included in her statistics above). If the damage she sustained in the fall ishealed, the penalty on skill checks is reduced to -2 and thepenalty to AC is removed, but completely healing her legrequires a regenerate spell.
    Last edited by Dorgyn Angylaxe; 02-24-2016 at 08:55 PM.
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  3. #3
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    Default Aravashnial



    Attitude: Helpful

    CG Male elf Conjurer 5 / Riftwarden 1 (Planes Walker)
    Init +2
    Senses: low-light vision; Perception +7

    Defense
    AC 12; touch 12; flat-footed 10
    HP: 35 max [current: 28]
    Fort +3, Ref +3, Will +7; +2 vs. enchantments
    Immune: sleep
    Weaknesses: blinded*

    Offense
    Speed: 30’
    Melee: masterwork quarterstaff +2 (1d6-1)
    Special Attacks: counter-summons, favored enemy (evil outsider +2)
    Conjurer Spell-Like Abilities (CL 5th; concentration +9)
    7/day – acid dart (1d6+2 acid) - 6 remaining
    Conjurer Spells Prepared (CL 5th; concentration +9)
    3rd – heroism, magic circle against evil, summon monster 3
    2nd – acid arrow, levitate, resist energy, summon monster 2
    1st – mage armor, shield, sleep (DC 15), summon monster 1, true strike
    0th (at will) – acid splash, arcane mark, detect magic, flare (DC 14)
    Opposition Schools: illusion, necromancy

    Statistics
    STR 8, DEX 14, CON 12, INT 18, WIS 10, CHA 13
    Base Atk +2; CMB +1; CMD 13
    Feats: Craft Wand, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Penetration
    Skills: Appraise +12, Intimidate +7, Knowledge Arcana +12, Knowledge History +12, Knowledge Planes +12, Perception +7, Sense Motive +5, Spellcraft +12 (+14 to identify magic item properties)
    Languages: Abyssal, Celestial, Common, Elven, Hallit, Infernal
    SQ: arcane bond (staff), planar guide (favored enemy), summoner’s charm (2 rounds)
    Combat Gear: potion of cure light wounds, potions of cure moderate wounds (2), scroll of dispel magic, scrolls of grease (2), scroll of web, wand of false life (20 charges)
    Other Gear: masterwork quarterstaff, cloak of elvenkind, spell component pouch, 13 gp

    Special Abilities
    *Blinded (Ex)Aravashnial's eyes have been destroyed, permanently blinding him. Restoring his sight requires a regenerate spell-remove blindness/deafness cannot help him.
    Counter-Summon (Su) Aravashnial can ready an action to use a summon monster spell as a counterspell, even though the casting time for summon monster is 1 full round. When used this way, summon monster is treated as though quickened to a swift action via Quicken Spell, though its spell level is not increased and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider's summon ability.
    Planar Guide (Ex)Aravashnial's studies as a Riftwarden have granted him favored enemy +2 against evil outsiders.
    Last edited by Dorgyn Angylaxe; 02-24-2016 at 08:56 PM.
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  4. #4
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    Default Horgus Gwerm



    Attitude: Indifferent

    LN Male human aristocrat 4
    Init -1
    Senses: Perception +2

    Defense
    AC 9; touch 9; flat footed 9
    HP 18 max [current: 16]
    Fort +2, Ref +1, Will +5

    Offense
    Speed: 30’
    Melee: unarmed strike +4 (1d3+1)

    Statistics
    STR 12, DEX 9, CON 10, INT 16, WIS 11, CHA 8
    Base Atk +3; CMB +4; CMD 13
    Feats: Alertness, Persuasive, Weapon Focus (rapier)
    Skills: Appraise +10, Bluff +6, Diplomacy +8, Intimidate +8, Knowledge Geography +10, Knowledge Local +10, Knowledge Nobility +10, Knowledge Religion +10, Perception +2, Sense Motive +9
    Languages: Azlanti, Celestial, Common, Hallit
    Gear: cloak of resistance +1, belt pouch, signet ring, noble’s outfit, waterskin (full of fine wine), jade brooch (120), two pearls (100 gp each), silk handkerchief (10 gp), silver amulet (75 gp), 17 pp

    Last edited by Dorgyn Angylaxe; 03-23-2015 at 07:42 PM.
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    Family Time Games:
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    Evil is not a condition or a state of being. It is a choice. Hold on to your choice for it is your salvation.



  5. #5
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    Default Neathholm - Home of the Mongrelmen

    Neathholm is a small subterranean hamlet, and as such, has some, albeit limited, resources available.

    Neathholm
    LN Hamlet
    Corruption +0; Crime -5; Economy -2; Law +2; Lore -1; Society -4
    Qualities: Insular
    Danger: -5
    Government: Overlord (Chief Sull)
    Population: 38 (100% Mongrelmen)
    Notable NPC’s: Chief Sull, Seer Opoli
    Base Value: 200gp
    Purchase Limit: 1,000gp
    Spellcasting: 2nd
    Roll Better! Miss Less!

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    Evil is not a condition or a state of being. It is a choice. Hold on to your choice for it is your salvation.



  6. #6
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    Default

    The Benderson Family

    Fredrich Benderson - Master Blacksmith of the Sign of the Shield and Hammer Blacksmithy

    Evonna Benderson - Wife of Fredrich, pregnant with child

    Klarah Benderson - daughter of Fredrich and Evonna, rescued by the heroes from the maddened knights.

    Willem Benderson - son of Fredrich and Evonna.
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    Evil is not a condition or a state of being. It is a choice. Hold on to your choice for it is your salvation.



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