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Thread: Wrath of the Righteous - Maps [No Posting Please]

  1. #1
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    Default Wrath of the Righteous - Maps [No Posting Please]

    This thread is for maps and such. Please do not post in this thread.
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  2. #2
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    Default Kenabres

    Kenabres



    1. Alodae Amphitheater
    2. Cathedral of Saint Clydwell
    3. Clydwell Plaza
    4. Crusader Camps
    5. Defender's Heart
    6. Hall of Heroes
    7. The Kite
    8. Librarium of the Broken Black Wing
    9. Northgate
    10. Southgate
    11. Temple of Iomedae
    12. Tower of Estrod
    13. Truestone Park
    14. Waller Slum
    15. Warehouse Square
    16. Water Pumps

    Kenabres sprawls across a series of graduated tiers that rise
    from the plains in the east to a cliffs edge in the west. At the
    base of the cliff, the West Sellen River roars past. The central
    and westernmost districts of Kenabres are the oldest, and
    those radiating out and to the east are the newest, built only
    in the last hundred years. These entries are in order form
    the oldest, highest district out to the newer and lower ones.

    Old Kenabres: The original town ofKenabres perched on
    the edge ofthe cliff, looking down over the West Sellen. Many
    of those buildings now form the historic central district.
    The houses here are well constructed from heavy stone,
    with angled tile roofs and arched windows characteristic of
    architectural fashions popular hundreds of years ago.
    Houses and official administrative buildings-including
    the courthouse, city hall, and the garrison-make up Old
    Kenabres. The houses aren't the largest in the city and
    not always home to the wealthiest citizens, but the oldest
    families, who can trace their lineage back hundreds of
    years, live in Old Kenabres. Hulrun Shappok lives here in
    the Prelate's Manor.

    Ring District: The second tier of the city, circling Old
    Kenabres, was also a part of the original town of Kenabres.
    More homes and administrative buildings, including
    the hall of records and the maintenance building for
    monitoring the water pumps, make up the Ring District.
    At the district's eastern edge, a steep switchback road
    makes the transition between the higher-elevation Ring
    District and the lower-elevation districts ofNew Kenabres
    and the Gate District. The switchback is called Davon's
    Ramp after the architect and philanthropist who designed
    and paid for the structure as the town grew to a city. Heavy
    iron gates safeguard the top and bottom of the switchback.
    For security, these gates are locked an hour after sunset,
    and a guard is posted at each. Persons wishing to use the
    switchback must make their case to the guards and hope
    their business is deemed important enough. Some citizens
    have special, expensive passes that allow them to move
    back and forth without question, and some say that the
    Wallers (see entry i4) have their own methods of moving
    beyond the Ring District after curfew.

    New Kenabres: New Kenabres was built during the initial
    flood of refugees after the opening of the Worldwound.
    Buildings in this mostly residential district are stone, but
    the walls are thinner than in the older districts, and the
    houses are built in a more modern style, with flat roofs
    and square windows. New Kenabres also houses most of
    the city's warehouses.

    The eastern and southeastern sides of New Kenabres
    hold many of the largest manors in the city. During the
    construction of New Kenabres, many moneyed families
    chose to build new homes in the new district, as it
    offered just as much safety as the old city but without the
    claustrophobic density.

    Gate District: A decade after New Kenabres rose, the
    Gate District followed. City officials realized that the new
    housing units wouldn't be enough to support the city's
    growth, and in response constructed the Gate Districtthe
    largest district in Kenabres. The Gate District includes
    a mix of residential and commercial buildings, as well
    as wealthy family homes. Temples to Abadar, Sarenrae,
    Shelyn, and Torag sit alongside smithies, stoneworks, and
    woodshops. The city's two gates, Northgate and Southgate,
    lead into this district.

    Truestone Quarry: Truestone Quarry lies approximately
    10 miles to the east. Caravans arrive weekly to supply
    Southgate with stone for constructing additional
    buildings and reinforcing the city defenses. Guards are
    always in high demand to protect these caravans from
    coordinated demon attacks, and to ensure the deliveries
    keep stone flowing into the city.
    Last edited by Dorgyn Angylaxe; 03-01-2015 at 09:29 PM.
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  3. #3
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    Default The Worldwound

    The Worldwound

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  4. #4
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    Default Area Surrounding Kenabres Map

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  5. #5
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    Default Kenabres after the Fall



    Here are the points of interest that are important to the Survivors at this point:

    H16 - Point at which the survivors emerge into Kenabres after the Fall
    I - Black Wing Ruins
    J - Gwerm Manor
    K - Tirabade Residence
    L - Topaz Solutions
    M - Nyserian Manor
    N - The Tower of Estrod
    O - Defender's Heart
    Last edited by Dorgyn Angylaxe; 06-16-2016 at 08:30 PM.
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    Evil is not a condition or a state of being. It is a choice. Hold on to your choice for it is your salvation.



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