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Thread: COTE Planner

  1. #171
    Join Date
    Jun 2011
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    Ohio
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    Exclamation Big Posts and Mat are UP, feel free to react...

    Folks, this is IT, the final encounter is waiting for your response...
    "Fall into my pit trap, shame on you. Fill my pit trap with bloodthirsty sharp-toothed goblins with abyssal templates, shame on me." ---SuperBall

  2. #172
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    Ohio
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    Exclamation NEW QuickSheets last edited on 5-27-16

    QuickSheets for PC Attacks & Saves & Magic Gear & Unique Abilities

    MINGY GLASSCHEWER:
    HP: 7/18 while raging {AND 0 temporary HP from false life and war spirit pouch REMAINING after taking 12 damage and more; normally full health is 16/16}
    SAVES: Fort +4 (+6 while raging); Ref +4; Will +2
    AC: 20 {WITHOUT +1 shield} (Touch 15, Flat 16) {-2 AC while raging}
    OFFENSE

    1) Ghost Touch Short Sword of Awe: attack +6 {now +10 from boon AND rage both granting +4 to Strength score}, damage d4+6 {now +10} (crit 19-20x2) {raging +2 attack, +2 damage AND another +2 attack, +2 damage from boon} [attack +1 BAB, +1 size, +3 Str, +1 magic +2 harrowing spell boon +4 Strength; damage +2 sacred +1 magic +3 Str +2 harrowing spell boon]

    2) MW greatsword : attack +6 {now +10 from boon AND rage}, damage d8+4 {now +8} (crit 19-20 x2) {raging +2 attack, +2 damage AND boon +2 attack, +2 damage} [attack +1 BAB, +1 size, +3 Str, +1 mwk +2 harrowing spell boon +4 Strength; damage +6 for 2-handed Strength 3 x 1.5 = 4, +2 harrowing spell boon]

    3) Halfling sling staff : ranged attack +4 {now +6 from boon}, damage 1d6+3 {now +5} (crit x3, up to 80 ft range) {+2 damage from harrowing spell boon +4 to Strength, +2 from rage}


    MAGIC ITEMS/BOONS
    1) [USED] One-time boost +4 Strength for 1 minute (boon from harrowing spell, STANDARD to activate by blowing into your fist, gain +2 Strength mod to attacks/damage) [USED]
    2) Farook's Cure Light Potions (3) : 1d8 +4
    3) Cure Light Potion (1) : 1d8 +1
    3) [USED] Shield Potion (1) : +4 force shield bonus for 1 min [USED]
    4) [USED] Potion of False Life (1): gain 1d10 +1 temp HP for 1 hour = 8 temporary HP [USED]
    5) [USED] War Spirit Pouch (1): gain 1d4 +1 temp HP for 10 minutes = 4 temporary HP (FREE ACTION to activate by crushing in your fist) [USED]
    6) [USED] Potion of Hide from Undead: a mindless undead cannot hear, smell, or see you UNLESS you attack, lasts 30 min.

    ABILITIES
    1) Used 2 out of 3 "Adaptable Luck" (+2 on any one roll)
    2) Used 6 out of 8 potential rounds of rage per day [normally 6 rounds, but rage adds +2 Con mod] (+2 HP, +2 hit and damage, -2 AC)


    MONDO:
    HP: 2/22
    SAVES: Fort +6; Ref +5; Will +1
    AC 18 {22 with shield potion} (Touch 13, Flat 15 {19 with shield potion}) [-2 AC for 1 round, till Round 6 hero turn]
    OFFENSE:

    FULL ATTACK: bite +3 (1d6+2), 2 claws +3 (1d4+2) [add +1 attack/damage rolls while raging Mingy rides]


    FUEGO
    HP: 14/16 {max was 16/16 from mutagen...normal max HP is 14/14}
    SAVES: Fort +5; Ref +5 [+7 with boon]; Will +1
    AC: 17 {now 25 from shield potion and mutagen +2 Natural AND +2 to Dexterity modifier from boon} (Touch 13 {now 15}, Flat 14 {now 20 from shield potion AND mutagen Natural AC})
    OFFENSE

    1) Magic Spear: melee attack +4, damage d8 +4 (*incorporeal foes take 1/2 damage)

    OR ranged attack +6 {+8 from boon}, damage same

    2) Holy Water (9 flasks) : ranged touch attack +4 {+6 from boon}, damage d6 +4 plus 5 splash damage within 5 ft radius (*incorporeal or undead take FULL damage)

    3) Alchemist Fire Bomb: ranged touch attack 20 ft, attack d20 +4 {+6 from boon}; damage 3d6 +5 fire on direct hit, 7 fire damage in 5 ft radius for splash {Ref DC 15}

    4) alchemist ice or acid flask (4 ice left, 2 acid) : ranged touch attack 10 ft, attack d20 +4 {+6 from boon}; damage d6 +4 on direct hit, 5 cold OR acid damage in 5 ft radius for splash {Ref DC 15}

    5) alchemist fire flask (8 left) : same as ice or acid BUT also deals an extra d6 fire damage next round

    MAGIC ITEMS/BOONS
    1) [USED] One-time boost +4 Dexterity for 1 min (boon from harrowing spell, activate by blowing into your fist, gain +2 on ranged attack rolls or melee attacks with a light weapon AND +2 AC; standard action to activate) [USED]
    2) Farook's Cure Light Potions (2 left) : 1d8 +4 (Can be used to damage undead)
    3) 2 Cure Light Potions (brown) : 1d8 +1
    4) [USED] Shield Potion (1) : +4 force shield bonus for 1 min [USED]
    5) [USED by MINGY] War Spirit Pouch (1): gain 1d4 +1 temp HP for 10 minutes (FREE ACTION to activate by crushing in your fist) [USED]
    6) [USED] Potion of Hide from Undead: a mindless undead cannot hear, smell, or see you UNLESS you attack, lasts 30 min. [USED]
    7) Wand of Lesser Restoration: cure 1d4 temporary ability damage AND remove the fatigued condition (1 charge left)

    ABILITIES
    1) Used 4 out of 5 alchemist bombs (touch attack 3d6+4 damage, 7 splash damage)
    2) Used 1 out of 2 extracts (he cast "disguise" on himself; he has other spells available)
    3) Used 1 out of 1 mutagen (drink as a standard, grant yourself +2 natural AC, +4 to ONE physical ability score, and -2 to Intelligence if you chose Strength, Wisdom if you chose Dexterity, and Charisma if you chose Constitution; lasts 1 hour)


    YEN WUKONG
    HP: 7/16 {16/16 w/ Bear's Con} {5 temporary HP from false life is GONE}[ normal max HP is 14/14]
    SAVES: Fort +6 {+8 w/ Bear's Con}; Ref +6; Will +5
    AC: 18 (Touch 18, Flat 13)
    OFFENSE

    1) Magic Bracers Flurry melee attack (full-round) : d20 +3 {+5 w/ Bull's Strength} and a second d20 +3 {+5 w/ Bull's Strength}, damage d6+4 each {+6 w/ Bull's Strength}

    2) Magic Bracers melee attack (single) : d20 +4 {+6 w/ Bull's Strength}, damage d6 +4 {+6 w/ Bull's Strength}

    3) Shuriken: attack +4; damage d2+4 {+6 w/ Bull's Strength} (crit x2, 10 ft, 5/10 shuriken)

    4) MW bo staff: two-hand grip attack +5 {+7 w/ Bull's Strength}; damage 1d6+6 {+8 w/ Bull's Strength} (x2 crit) OR while flurrying 2 attacks at +4 {+6 w/ Bull's Strength}, damage d6+4 {+6 w/ Bull's Strength}

    MAGIC ITEMS/BOONS
    1) Ghost Bracers (grant 5 ki points---attacks are treated as magic AND if an undead is reduced to 0 HP you gain a ki point)
    2) Farook's Potions of Cure Light (3) : 1d8 +4 (harmful to undead)
    3) [USED] Potion of Bull's Strength: +4 Strength (effectively +2 to attack rolls and melee damage rolls) for 1 min. [USED]
    4) [USED] Potion of Bear's Con: +4 Constitution (effectively +2 on Fort saving throws and +2 HP) for 1 min. [USED]
    5) [USED] Potion of Hide from Undead: a mindless undead cannot hear, smell, or see you UNLESS you attack, lasts 30 min. [USED]
    6) [USED] Potion of False Life (1): gain 1d10 +1 temp HP for 1 hour = 5 temp HP [USED]

    ABILITIES
    1) 5 ki points left in Round 5 : Maximum is 5 (+4 Dodge bonus OR an extra flurry attack OR +20 ft movement)
    2) Used 1/1 Punishing Kick (try to knock foe back, or prone, during your attack)


    Last edited for Round 6 on 5/31/16
    Last edited by UngainlyDodge; 06-01-2016 at 12:18 AM. Reason: subtracted HP and uses of Adaptable Luck, added ki
    "Fall into my pit trap, shame on you. Fill my pit trap with bloodthirsty sharp-toothed goblins with abyssal templates, shame on me." ---SuperBall

  3. #173
    Join Date
    Jun 2011
    Location
    Ohio
    Posts
    1,628

    Question End of Combat, what's next depends on you...?

    Folks,

    You have successfully defeated the undead thrall army and the Necromancer who ran it and his elven bodyguard!

    The boss fight is at an end.

    But our story has a few loose ends.

    You'll notice there is no "Death Interlude" post for the Necromancer...

    It's because he still has a hold on the mortal world.

    I leave it up to you whether you want to try to solve what's going on and finish Ekat the Necromancer once and for all so he can't return...

    Or whether you'd rather just have your adventurers gather up their spoils and return to town.

    Post in character in the game thread to let me know what you're doing next.


    If you have any Knowledge Checks (Religion, Arcana, History, etc.) now is a good time to roll them.
    "Fall into my pit trap, shame on you. Fill my pit trap with bloodthirsty sharp-toothed goblins with abyssal templates, shame on me." ---SuperBall

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