Okay; here will be the thread for my house rules......first up is my modified Weapon and Armor List and some combat notes at the end. All prices are listed in Steel Pieces (sp); they are more or less equivalent to gp in the PHB. Please take a gander and see if the money you spent on equipment changes dramatically. If it does...please let me know and we can work it out. Also....if there's anything you'd like to change in regards to your purchases or weapon proficiencies; let me know.
1. In the hands of Skilled users (i.e. if you have the weapon proficiency); all Pole Weapons and Spears (but NOT javelins) may be set to receive a charge. If you are attacked by a charging opponent and if a hit is scored; double damage is dealt.
2. In the hands of Skilled users who are conducting a mounted charge with Lances; if a hit is scored all damage is doubled.
3. Javelins do 1d4 damage in melee combat; 1d6 when thrown.
4. All Large Weapons (marked L) must be wielded with 2 hands except for Lances; which can only be used while mounted. Dwarves and Kender may use Medium (M) weapons; but this requires using both hands. They may NOT use L weapons.
5. Fighting with 2 weapons may only be done if both weapons are Small (S) or one weapon is Medium and the “off-hand” weapon is Small. The penalties are -2 to hit for the Main Weapon and -4 to hit for the off-hand weapon. This is partially negated by a High DEX score. Characters with a DEX Score of 13-15 are -1/-3 to hit; Characters with a 15-16 DEX Score are 0/-2 to hit and Characters with a DEX Score of 18 are 0/-1 to hit when dual-wielding.
6. In the hands of a skilled user a Flail will negate a target's Shield bonus to their AC.
7. Slings may use bullets or stones; Bullets do 1d4 damage and range is as per the Player's Handbook; If using stones; the damage is 1d3 and the range is 30/60/90.
8. Hoopaks are a Kender weapon that combine a Light Club with a large Sling-shot that can hurl sling stones. When used in melee combat the Hoopak does 1d4+1 damage; when used to sling stones, it does 1d3 damage. It may NOT sling bullets.
Type: AC Rating: Cost: Notes:
Padded Armor 9 10 sp
Leather Armor 8 15 sp
Studded Leather 7 25 sp
Scale Mail 6 40 sp
Chain Mail 5 50 sp
Elven Chain Mail 5 100 sp N/A for most PCs
Banded Mail 4 80 sp
Dragon Scale 4 150 sp N/A for most PCs
Plate Mail 3 200 sp
Dwarven Plate 2 250 sp N/A for most PCs
Wooden Shield: -1 to AC rating; susceptible to fire damage and
if an opponent misses by 1 on the attack roll;
the shield has a chance to be broken.
Steel Shield: -1 to AC rating
Notes: Elven Chain and Dragon Scale can be worn by Mages and Elves and spellcasting is still possible.
Quick money system: 1 Steel Piece (sp) is equal to 10 iron pieces (ip) or 100 bronze pieces (bp)
So from the PHB; 1gp is roughly equal to 1 sp; 1 silver piece is roughly equal to 1 ip; and 1 copper piece is roughly equal to 1 bp.
Method behind the madness: I long ago realized that other than for "flavorful" reasons; many weapons in the PHB are pretty worthless from a game mechanic point of view. Other than perhaps cost (and even then; this frequently doesn't apply); many weapons are pointless....why use a Horseman's Mace or Flail? If spears and javelins are essentially combat equals; and javelins have a better range....why ever use a spear? Why the 50 trillion different types of Polearms that are little different from one-another? (Sorry Gary!)
Therefore; I made some simplifications (Polearm covers everything from a Fauchard Fork to a Glaive to a Guisarme; Poleaxe covers Halberds, Bardiches, etc.) and made some things have a somewhat significant game mechanic difference (speed, damage, range, cost) so that they would hopefully have some more appeal to different gamers. I realize some of these things are a bit of stretch (why are Longswords faster than Broadswords, etc.); but hopefully they will prove useful in a game.
I'm sure my cut and pasted table probably doesn't look too good; but hopefully it'll make sense to people. If not....I"ll just make it an attachment.