The drow looked doubtful at the strix' suggestion. When he spoke it was with Charlotte's husky tones. "How good are you at imitating patterns? Once were are inside the Hermit's hut, your chameleon abilities would have to blend with the hideous hodgepodge of ornamental rugs he hangs over every wall. I think it would be easier if we took your monkey inside than you."
Then he eyed Wynn. "If you have the delicate skills to disable traps, you'll need them. Keep your eyes peeled for the faint glow of sigils, which look like incredibly thin glowing cracks over a hard surface. On his stone house they can look like veins of mineral deposit and are very tricky to spot. The Hermit has wards over the two shuttered windows, single door, and chimney flue that are the only entrances to his dwelling."