Male Human Cleric of Paladine 10
XP 102,350 (as of bonus) Needed for next level: 105,000
Strength 12 (+1)
Dexterity 15 (+2)
Constitution 11 (+0)
Intelligence 15 (+2)
Wisdom 13 (+1)
Charisma 22 (+6)(16+2+1+1+2(magic))
Height: 6' 2"
Weight: 185 lb
Eyes: Pale Blue
Domains: Good Sun
Energy: Positive [Healing/Damages Undead]
Total Hit Points: 76
Speed: 30 feet
Armor Class: 24 = 10+2 [dexterity] +1 [ring] +8 [Elven Chain +2] +3 [Shield +1]
Touch AC: 12
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +7 = 7 [base]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +10 = 7 [base] +1 [wisdom] +2 Iron Will
Attack (handheld): +7/+2 = 6/1 [base] +1 [strength]
Attack (missile): +8/+3 = 6/1 [base] +2 [dexterity]
Combat Maneuver Bonus: +7 = 6 [base] +1 [strength]
Combat Maneuver Defense: +19 = 10+6 [base] +1 [strength] +2 [dexterity]
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground:260 lb.
Push or drag: 650 lb.
Languages: Common, Istarian, Church Speak, Elven, Solamnic
Chosen One Benefit(s): You may cast light once per day as a spell-like ability (caster level 1st), and you begin play with a masterwork longsword. In addition, whenever light is cast upon this sword, the radius of light and its duration is doubled.
Devotee of a Dead God Benefit: You gain a +1 trait bonus on Diplomacy checks and Knowledge (religion) checks. One of these skills (your choice) is always a class skill for you.
Spell Casting Prodigy (Charisma) 1st +2 for spell bonus purposes
Eschew Materials 5th level No need for cheap material components
Dynamic Priest (Charisma) 1st-human bonus Uses Cha rather than Wis to determine bonus spells
Improved Channel 7th level +2 bonus on DC for enemy saves
Iron Will 9th level +2 Will
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Acrobatics Dex* 2 = +2
Appraise Int 2 = +2
Bluff Cha 10 = +6 +4
Climb Str* 1 = +1
Diplomacy Cha 20 = +6 +10 +3 [class skill] +1 [trait]
Disguise Cha 6 = +6
Escape Artist Dex* 2 = +2
Fly Dex* 3 = +2 + 1
Heal Wis 8 = +1 +4 +3 [class skill]
Intimidate Cha 6 = +6
Knowl (history) Int 9 = +2 +2 +3 [class skill]
Knowl (religion) Int 16 = +2 +10 +3 [class skill] +1 [trait]
Linguistics Int 7 = +2 +2 +3 [class skill]
Perception Wis 7 = +1 +5
Ride Dex* 2 = +2
Sense Motive Wis 1 = +1
Spellcraft Int 13 = +2 +8 +3 [class skill]
Stealth Dex* 2 = +2
Survival Wis 1 = +1
Swim Str** 1 = +1
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level: 4 can be selected per day, unlimited casting:
First-level: 4 per day +1 from a domain +2 Bonus:
Noble Sacrifice (HOS 64)
Moment of Greatness
Hide from Undead
Shield of Faith
(Protection from Evil)
Second-level: 4 per day +1 from a domain +2 Bonus:
Third-level: 3 per day +1 from a domain +2 Bonus:
Mistshackles (AoM 72)
Fourth-level: 3 per day +1 from a domain +1 Bonus:
Blessing of Fervor
Insight of Yarus
Fifth-level: 2 per day +1 from a domain +1 Bonus:
Breath of Life
Heroic Fortune, Mass
Favored class points: Hit points +9; Skill points +0
• This human chose +2 to charisma (already included)
• Extra feat at first level (already included)
• One extra skill point at each additional level (already included) Cleric
• Alignment Aura
• Spontaneous casting -- trade prepared spells for curative spells
• Channels positive energy (8x/day) 6d6
• High Cha gains bonus spells daily
• Domain choices give additional abilities.
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
• Good clergy can bestow a sacred bonus on d20 rolls for a round, and at 8th level make a Weapon holy
• Sun clergy can add their cleric level to positive energy damage to the undead and undead cannot use their channel resistance. At 8th level you give off light in a 30 foot radius that causes undead to take your level damage per round, and that dispels darkness.
• Concentration check: d20 + cleric level + Cha modifier vs. DC
The legends are true. You know the ones; an elf is born from a tree, ogres were the fairest beings on Krynn, dragons ruled the skies, the Lightbringer would wield the crown of power… They are true, all of them.
My name is Beldyn Pilofiro, or at least that is what I have been called. My mother’s womb was not a tree; it was flesh and blood like most. But unlike most I have no recollection of who my mother was. Every now and then I have whispering images in my head; like ghosts of those gone past. But I can never weave enough of their dispersed tendrils together to make a coherent picture. I have no doubt they loved me deeply. I look forward to meeting them in the Dome of Creation.
I was saved off the streets of Xak Tsaroth by Brother Voss, an aged priest of Paladine after he saw me pray over a woman sick with Grey Fever. She was healed, as were the others I had prayed over. I have a feeling my parents were in some service to Paladine because worshiping him came natural to me. I cannot think of a time in which I didn’t know that Paladine was watching over me. But digress. Brother Voss championed me in front of the other priests of Paladine and he was banished for his efforts. You see, I was deemed a threat to the establishment; at least I have that in common with the tree-born.
Most of my education and growth came from Brother Voss in an old, blasted shell of a monastery of Majere. It was a wonderful life. From the temple steps we would watch the wyverns fly from their caves, not too far away, in their search for food. Or we would sit and watch the water flow over the cliff edge. But most of all, we would talk about Paladine and what was expected of us.
We were soon joined by other monks and priests who had heard the call of Paladine, a call that was unhindered by the Church of Paladine, which by this time was falling into decadence. My powers, or I should say my ability to channel Paladine’s powers were growing. I was able to do things not heard of since a thousand years past. And then the dream came.
I dreamt I was standing on the crest of a great mountain. I was dressed in white with a breastplate of platinum and a crown of gold tipped by 11 rubies. But something was not right; it was if I was watching another’s dream, another’s life. I awoke before I could finish the dream and not wanting to have a lack of faith I accepted the fact that I was the foretold, the Lightbringer. This idea was only solidified when word that the First Daughter was in the region, looking for the Lightbringer.
She tested me. I expected to pass, my faith never wavering, and I did. During the test I reached into the sky and pulled down a star, proving my calling as the Lightbringer. I cupped the star in my hand until the streaming light was blotted out by my fingers. Upon opening my hand, instead of infinite motes streaming in all directions, the light solidified and elongated, forming the shape of a longsword, Paladine’s favored weapon. The test ended but the sword in my hand remained. The blade is starmetal, made for the essence of the star and shining with a pure light. Etched on the blade is the constellation of the Platinum Dragon and near the cross-guard are the words Palado Nais, Paladine’s Will. Surely this was a sign even above the First Daughter’s test?
Shortly thereafter we traveled healing those who needed Paladine’s blessing. I met a young man, Cathan MarSevrin whose sister laid dying of the plague. He swore devotion to me, which I accepted in the name of Paladine. However, by then, after helping so many people I had begun to have doubts. How could I continue to help people, on a one-on-one basis if I was also destined to be the Kingpriest? Did I even want to be Kingpriest or the Lightbearer?
About this time the town I was in was about to fall under attack by the forces of the Kingpriest. We rallied the populace and took flight towards the regional capitol. However, cavalry were too swift and we found ourselves fleeing to the safety of the other side of a stone bridge, which I planned to bring down with Paladine’s might. The six Knights of Solamnia, who were with us held the bridge as we staggered across. As I prepared to unleash a mighty spell upon the bride, I heard Sir Gareth, the leader of the knights, the six holding back a flood of 30 times their own number, shout “For the Lightbringer” before being swept up by his countless enemies. His war cry was for me and yet it did not seem right. Could I rightfully ask others to die for me when I, in turn, was only a servant?
Others then died in my place, the regional leader, the defacto leader, soldiers, even the First Daughter. They all died to spare my life. I was told that others had seen visions of me as Kingpriest which only confirmed by own thoughts. I also learned that the Crown of Power was beneath the very temple in which we had found refuge. Deep into the catacombs MarSevrin and I explored until we came across a sealed doorway. Despite my prayers and struggles the door, which would only open to the Lightbringer, refused to open. I called for MarSevrin’s aid, thinking I was too physically weak to open the door and upon his touch, the door opened. As you can imagine, my faith in myself and my doubts were clashing at that time.
We found the Crown but were put upon by countless numbers of undead. MarSevrin, like Sir Gareth before him, fought to stem the tide and allow me time to reach the Crown. It was there, before me and yet I could not take it. I could not even take my eyes off of the undead that swarmed at us. I was a coward. Deep down I knew I was not the true Lightbringer. The true Lightbringer’s courage would not have failed him; he would not have let his friends die on his behalf. And he didn’t. The true Lightbringer, MarSevrin, fought for his friends, he did not hide behind the robes of his own purity.
I was overcome by the foul undead and awoke three days later. MarSevrin was there tending to me. For three days he had had the Crown of Power in his hands and yet he refused to use it as he believed it was mine by right. I knew I could not have done what he had so flippantly done. If I held the Crown I would have used it to make all kneel before me. I would have been Paladine’s righteous wrath. But he, he offered it to me like I had asked him for a cup of water. That was true leadership, that was true power. Beside him I looked like a hollow husk. I had been so caught up in myself that I had forgotten who I was. I had been chosen by Paladine, just not the way I initially thought. There would only be one way for me to fulfill my calling and to earn my reward, and that was by rejecting the Crown.
Turning my head so I could not see it, as I did not have the courage to look at it, I refused it. MarSevrin pleaded with me again to take it, reminding me of all the visions and prophecies. Perhaps, in the future it will be explained why I passed the Lightbringer trail. But at that time, bolstered by my newly reflamed convictions I looked into his eyes and declared, “I am not the Lightbringer. I am not the Kingpriest. I am Paladine’s servant.” My world exploded in light at that moment.
Headband of Alluring Charisma +2
Ring of Protection +1
Starmetal Longsword +1 of Spell Storing (Paladine’s Will) +9/+4 = 6 [base] +1 [strength] +1 [magic] +1 [special] 1d8+2 19-20 Searing Light 4d8
Dragonmetal Dagger +9/+4 = 6 [base] +1 [strength] +2 [special] 1d6+2 19-20
Elven Chain +2
Heavy Mithral Shield +1
Medallion of Faith (Paladine)
Ink and quill
Insight of Yarus scroll CL 7
Wand of Cure Light Wounds
Last edited by elder; 12-04-2016 at 02:55 AM.
"It's not a game of Final Fantasy where you can step outside the plot for a bit and train up your stats, it's a potentially apocalyptic final chapter in an epic drama." - Brass Tiger Captain