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Thread: Pathfinder Draconians

  1. #1
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    Default Pathfinder Draconians

    Has anybody converted the baaz and kapaks (or maybe possible frost and venoms) for use as races in PF? I've searched, but it seems like something people keep mentioning but no one has gotten around to doing.
    Chris Pierson ended the Taladas trilogy and, gasp!, left the continent still there for the most part. Well, except for the rainbow isles. and the panak. and the cha'asi. and the boli gnomes. and kristophan. Ok, so he nuked most of it. Hey, it's Pierson. Deal with it. -Talinthas

  2. #2
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    I've done Pathfinder stat blocks for baaz and kapaks as monstrous opponents, but not as playable races unfortunately.
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  3. #3
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    Quote Originally Posted by Epoch View Post
    Has anybody converted the baaz and kapaks (or maybe possible frost and venoms) for use as races in PF? I've searched, but it seems like something people keep mentioning but no one has gotten around to doing.
    Since I haven't really gone into purchasing pathfinder books, I haven't done them yet. I might be tempted to do it but there's a lot of other projects that are still on my list.

    Weldon
    Fanwank
    Formerly from Wikipedia, circa 2006-7,
    A fanwank is [...] an attempt by fans of a work of fiction to explain or justify plot holes or continuity errors, often through convoluted contrivances...

  4. #4
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    Baaz draconians using the advanced race guide race builder (the rp in parentheses are the race points for each ability as indicated in the ARG. I had to assign rp for several traits including the death throes, low metabolism and inspired by dragons based on the other traits from the book):

    Dragon type (10 rp): As dragons, baaz draconians have the following features.
    • Baaz have the darkvision 60 feet racial trait.
    • Baaz have the low-light vision racial trait.
    • Baaz are immune to magical sleep effects and paralysis effects.
    • Baaz breathe, eat, and sleep.

    Size medium (0 rp): Medium races have no bonuses or penalties due to their size.

    Normal Speed (0 RP): Baaz have a base speed of 30 feet.

    Ability scores (-1 rp): +2 constitution, +2 wisdom, -4 intelligence. Baaz are physically tough with strong senses and instincts, but are not particularly bright.

    Languages (0 rp): automatic languages common and draconic. Bonus languages goblin, nerakese and ogre

    Defensive traits:

    Healthy (2 RP): Baaz gain a +4 bonus on Fortitude saves against disease
    and poison, including magical diseases.

    Inspired by dragons (1 rp): Baaz are drawn to evil dragons and revere theme. When under the command of a dragon, baaz receive a +1 morale bonus on all attack rolls and saving throws.

    Low metabolism (1 rp): Baaz can survive on one-tenth the food and water it takes to sustain a human.

    Natural Armor (2 RP): Baaz gain a +1 natural armor bonus to their Armor Class.

    Spell Resistance, Lesser (2 RP): Baaz gain spell resistance equal to 6 + their character level.

    Magical racial traits:

    Death throes (2 rp): A baaz's body petrifies to stone the moment it dies. If the creature that struck the deathblow used a slashing or piercing weapon, it must make a (DC 12 + con modifier) reflex save or have its weapon trapped inside the baaz's stone body. The baaz statue crumbles to dust after 1d4 minutes. Any items carried by the baaz or trapped inside the body are unaffected by the process. Baaz can only be restored to life by a resurrection, true resurrection or wish spell.

    Movement racial traits:

    Gliding Wings (3 RP): Baaz take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.

    Sprinter (1 RP): Baaz gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.

    Offensive racial traits

    Bite (2 RP): Baaz gain a natural bite attack, dealing 1d4 damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. As dragon-type creatures, baaz always add 1.5* their strength bonus to their bite, whether the bit is primary or secondary.

    Claws (2 RP): Baaz receive two claw attacks. These are primary natural attacks. Each claw attack deals 1d4 damage

    Weapon Familiarity (1 RP): Baaz have a natural affinity for blades and are trained early in life in their use. Baaz are proficient with longswords and shortswords.

    Alternate racial traits:

    Flight (4 RP): Some baaz have stringer wings than others, at the cost of developing their sprinting ability. Baaz who take this trait have a fly speed of 30 feet with clumsy maneuverability. This replaces the gliding wings and sprinter abilities.

    Breath weapon (3 RP): some baaz are born without the razor-sharp teeth of their brethren, but compensate with a powerful breath weapon. This breath weapon is a line of fire 20 feet in length that deals 2d6 damage. Once per day, as a standard action, baaz can make a supernatural breath weapon attack that deals 2d6 points of fire damage in the area chosen. All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the baaz’s character level + the baaz’s Constitution modifier. Those who succeed at the save take half damage from the attack. This trait replaces the baaz's bite attack and weapon familiarity trait.
    Chris Pierson ended the Taladas trilogy and, gasp!, left the continent still there for the most part. Well, except for the rainbow isles. and the panak. and the cha'asi. and the boli gnomes. and kristophan. Ok, so he nuked most of it. Hey, it's Pierson. Deal with it. -Talinthas

  5. #5
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    Here's the frost draconian. Kapak, bozak, venom and vapor will come within the week!

    Dragon type (10 rp): As dragons, frost draconians have the following features.
    • Frost draconians have the darkvision 60 feet racial trait.
    • Frost draconians have the low-light vision racial trait.
    • Frost draconians are immune to magical sleep effects and paralysis effects.
    • Frost draconians breathe, eat, and sleep.

    Size medium (0 rp): Medium races have no bonuses or penalties due to their size.

    Normal Speed (0 RP): Frost draconians have a base speed of 30 feet.

    Ability scores (-1 rp): +2 strength, +2 wisdom, -4 intelligence. Frost draconians inherited the tremendous strength and dull wits of their white dragon forebears. However, they do possess the capabilities of insight and reflection that their ancestors lack

    Languages (0 rp): automatic languages common and draconic. Bonus languages goblin, nerakese, nordmaaran and ogre

    Defensive traits:

    Healthy (2 RP): Frost draconians gain a +4 bonus on Fortitude saves against disease
    and poison, including magical diseases.

    Inspired by dragons (1 rp): Frost draconians are drawn to evil dragons and revere theme. When under the command of a dragon, frost draconians receive a +1 morale bonus on all attack rolls and saving throws.

    Low metabolism (1 rp): Frost draconians can survive on one-tenth the food and water it takes to sustain a human.

    Natural Armor (2 RP): Frost draconians gain a +1 natural armor bonus to their Armor Class.

    Spell Resistance, Lesser (2 RP): Frost draconians gain spell resistance equal to 6 + their character level.

    Magical racial traits:

    Death throes (2 rp): A frost draconians's body freezes rapidly the moment it dies. It then explodes into small icy shards, dealing 1d6 points of damage to all creatures in a 10-foot radius, it must make a (DC 12 + con modifier) reflex save or have its weapon trapped inside the frost draconians's stone body. Affected creatures may attempt a reflex save at DC 14 for half damage. Frost draconians can only be restored to life by a resurrection, true resurrection or wish spell.

    Movement racial traits:

    Gliding Wings (3 RP): Frost draconians take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.

    Sprinter (1 RP): Frost draconians gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.

    Offensive racial traits

    Bite (2 RP): Frost draconians gain a natural bite attack, dealing 1d4 damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. As dragon-type creatures, frost draconians always add 1.5* their strength bonus to their bite, whether the bit is primary or secondary.

    Claws (2 RP): Frost draconians receive two claw attacks. These are primary natural attacks. Each claw attack deals 1d4 damage

    Weapon Familiarity (1 RP): Frost draconians have a natural affinity for blades and are trained early in life in their use. Frost draconians are proficient with longswords and shortswords.

    Alternate racial traits:

    Flight (4 RP): Some frost draconians have stronger wings than others, at the cost of developing their sprinting ability. Frost draconians who take this trait have a fly speed of 30 feet with clumsy maneuverability. This replaces the gliding wings and sprinter abilities.

    Breath weapon (3 RP): some frost draconians are born without the razor-sharp teeth of their brethren, but compensate with a powerful breath weapon. This breath weapon is a line of cold 20 feet in length that deals 2d6 damage. Once per day, as a standard action, frost draconians can make a supernatural breath weapon attack that deals 2d6 points of cold damage in the area chosen. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the frost draconians’s character level + the frost draconians’s Constitution modifier. Those who succeed at the save take half damage from the attack. This trait replaces the frost draconians's bite attack and weapon familiarity trait.
    Chris Pierson ended the Taladas trilogy and, gasp!, left the continent still there for the most part. Well, except for the rainbow isles. and the panak. and the cha'asi. and the boli gnomes. and kristophan. Ok, so he nuked most of it. Hey, it's Pierson. Deal with it. -Talinthas

  6. #6
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    I have links to my campaign documents from my runthrough of the original modules here:
    http://www.dragonlanceforums.com/for...Autumn-Twlight
    Including monster write-ups of all draconians and quite a few classed variants.
    Check out my Webcomic 5 Minute Workday at: 5mwd.com

  7. #7
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    I've never played Pathfinder before, but isn't there a conversion guide or something to adapt creatures from d20?

  8. #8
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    Adapting creatures for use as monsters is easy. Adapting creatures with hit dice and ECL for use as PCs is tough because PC races are meant to be used from 1st level with no ECL.
    Chris Pierson ended the Taladas trilogy and, gasp!, left the continent still there for the most part. Well, except for the rainbow isles. and the panak. and the cha'asi. and the boli gnomes. and kristophan. Ok, so he nuked most of it. Hey, it's Pierson. Deal with it. -Talinthas

  9. #9
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    Just have the bozak today. The others will be coming.

    Dragon type (10 rp): As dragons, bozaks have the following features.
    • Bozaks have the darkvision 60 feet racial trait.
    • Bozaks have the low-light vision racial trait.
    • Bozaks are immune to magical sleep effects and paralysis effects.
    • Bozaks breathe, eat, and sleep.

    Size medium (0 rp): Medium races have no bonuses or penalties due to their size.

    Normal Speed (0 RP): Bozaks have a base speed of 30 feet.

    Ability scores (2 rp for +2 int and cha, 4 rp for +2 str): +2 strength, +2 intelligence, +2 charisma. Bozaks are gifted with superior strength, intelligence and the force of personality of their bronze dragon forebears.

    Languages (0 rp): automatic languages common and draconic. Bonus languages goblin, nerakese, nordmaaran and ogre

    Defensive traits:

    Healthy (2 RP): Bozaks gain a +4 bonus on Fortitude saves against disease
    and poison, including magical diseases.

    Inspired by dragons (1 rp): Bozaks are drawn to evil dragons and revere theme. When under the command of a dragon, bozaks receive a +1 morale bonus on all attack rolls and saving throws.

    Low metabolism (1 rp): Bozaks can survive on one-tenth the food and water it takes to sustain a human.

    Natural Armor, improved (4 RP): Bozaks gain a +3 natural armor bonus to their Armor Class.

    Spell Resistance, Greater (3 RP): Bozaks gain spell resistance equal to 11 + their character level.

    Magical racial traits:

    Death throes (2 rp): When a bozak dies, its scaly flesh shrivels from its bones in a cloud of dust. The bones immediately explode, dealing 1d6 points of damage to all affected creatures within a 10-foot radius. Affected creatures may attempt a reflex save (DC 14 + the bozak’s constiution modifier) for half damage. Bozaks can only be restored to life by a resurrection, true resurrection or wish spell.

    Movement racial traits:

    Gliding Wings (3 RP): Bozaks take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.

    Sprinter (1 RP): Bozaks gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.

    Offensive racial traits

    Bite (2 RP): Bozaks gain a natural bite attack, dealing 1d4 damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. As dragon-type creatures, bozaks always add 1.5* their strength bonus to their bite, whether the bit is primary or secondary.

    Claws (2 RP): Bozaks receive two claw attacks. These are primary natural attacks. Each claw attack deals 1d4 damage

    Weapon Familiarity (1 RP): Bozaks are skilled in archery and swordsmanship. Bozaks are proficient with longswords and longbows.

    Alternate racial traits:

    Flight (4 RP): Some bozaks have stronger wings than others, at the cost of developing their sprinting ability. Bozaks who take this trait have a fly speed of 30 feet with clumsy maneuverability. This replaces the gliding wings and sprinter abilities.

    Breath weapon (3 RP): some bozaks are born without the razor-sharp teeth of their brethren, but compensate with a powerful breath weapon. This breath weapon is a line of lightning 20 feet in length that deals 2d6 damage. Once per day, as a standard action, bozaks can make a supernatural breath weapon attack that deals 2d6 points of lightning damage in the area chosen. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the bozak’s character level + the bozak’s Constitution modifier. Those who succeed at the save take half damage from the attack. This trait replaces the bozak's bite attack and weapon familiarity trait.
    Chris Pierson ended the Taladas trilogy and, gasp!, left the continent still there for the most part. Well, except for the rainbow isles. and the panak. and the cha'asi. and the boli gnomes. and kristophan. Ok, so he nuked most of it. Hey, it's Pierson. Deal with it. -Talinthas

  10. #10
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    Looks pretty solid, Epoch. I'm impressed.
    Daniel Helmick
    Ex-Wizard, dual classed to Rogue

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