For years, Key of Destiny has been that campaign that's always gotten away. Real life and other events always seemed to get in the way of completing the campaign. I finally went out and bought the books just so I could find out how the story ended, since the numerous groups I was playing in could never finish things.
Fast forwarding to the present, I was working on developing a home brew world for a Pathfinder group (first time playing Pathfinder, in fact), and in the midst of a discussion with one of the players (who had, previously, been the DM of all the previous KoD attempts), the topic of KoD was jokingly brought up.
Still wanting to actually go through the story, after all this time, I decided to adapt it to my homebrew world (and in the process discover that a surprising amount of my world actually fit Dragonlance perfectly).
So, without further adieu, an adaptation of the Key of Destiny.
The Heroes of our tale are:
Jack Shaftoe - a human fighter/cleric, interested in wine, women, and gold.
Ezarus Stormcaller - an elven wizard/cleric, who has spent the last few centuries as a scholar
Hasdrubal Verkinatax - human wizard, from a merchant family
Kelsier Vin - human monk, from a noble family.