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Thread: Serpent Skull character sheets and XP

  1. #11
    Join Date
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    Default Kihl

    kihl.jpg
    Kihl
    monk 1 / witch 2
    LN
    female human
    age: 42 height: 5ft 2in weight: 203
    very ugly, due to the orcish blood that taints her bloodline... stringy purplish hair (obviously dyed)...kinda pudgy, hairy pits, a bit stinky (B.O.)
    languages: common, orc, draconic, and Necril

    con 12
    wis 18
    int 16
    dex 16
    str 16
    ch 8

    Fort 3=2+1
    Ref 5=2+3
    Will 10=5+4+1
    HP = 22
    init = +7
    AC 17=10+3dex+4wis
    CMB= 4 (6 disarm/trip) (8 disarm w/ whip)
    BAB= 1
    CMD= 21 (23 disarm/trip)

    whip +4 1d4+3 x2
    unarmed +4 1d6+3 x2
    flurry +3/+3 1d6+3 x2
    dagger +4 1d4+3 x2 range 10
    MW dagger +5 1d4+3 x2 range 10

    prefered class witch = +1 spell stored in familiar

    Monk of the Lotus:

    At 1st level, a monk of the lotus gains Touch of Serenity as a bonus feat,
    even if he does not meet the prerequisites. At 6th level, and every six
    levels thereafter, the duration of Touch of Serenity increases by 1 round.
    Each round on its turn, the target may attempt a new Will save to end the
    effect. This duration does not stack; only the longest remaining duration
    applies.


    Witch hex:

    Healing (Su): [FAQ] A witch can soothe the wounds of those she
    touches. This acts as a cure light wounds spell, using the witch’s caster
    level. Once a creature has benefited from the healing hex, it cannot
    benefit from it again for 24 hours.

    Slumber: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

    Cauldron: The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.


    Drawback:

    Pride: When someone threatens, accuses, or challenges you, you take a –2
    penalty on Diplomacy checks and Sense Motive checks involving that
    creature until the creature apologizes to you.


    traits:

    Legacy of Sand: You gain a +1 trait bonus on all Will saving throws.

    Heirloom Weapon: proficiency with that specific weapon (whip)

    Superstitious Ward: You may cast disrupt undead once per day as a spell-like
    ability. This is cast at your highest caster level gained; if you have no
    caster level, it functions at CL 1st.


    feats:

    Improved Unarmed Strike

    Combat Reflexes: You may make a number of additional attacks of opportunity
    per round equal to your Dexterity bonus. With this feat, you may also make
    attacks of opportunity while flat-footed.

    Improved Trip: You do not provoke an attack of opportunity when performing a
    trip combat maneuver. In addition, you receive a +2 bonus on checks made to
    trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense
    whenever an opponent tries to trip you.

    Improved Disarm: You do not provoke an attack of opportunity when performing
    a disarm combat maneuver. In addition, you receive a +2 bonus on checks made
    to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense
    whenever an opponent tries to disarm you.

    Touch of Serenity: You must declare that you are using this feat
    before you make your attack roll (thus a failed attack roll ruins the attempt).
    On a successful hit, the attack deals no damage and bestows no other effect or
    condition, but the target cannot cast spells or attack (including attacks of
    opportunity and attacks as immediate actions) for 1 round unless it succeeds
    on a Will saving throw with a DC of 10 + 1/2 your character level + your
    Wisdom modifier. You may attempt a touch of serenity once per day for every
    four levels you have attained (but see Special), and no more than once per
    round.
    Special: A monk of the lotus receives Touch of Serenity as a bonus feat at 1st
    level, even if he does not meet the Prerequisites. A monk may attempt a touch
    of serenity a number of times per day equal to his monk level, plus one more
    time per day for every four levels he has in classes other than monk.

    Alertness (from familiar) +2 perception/sense motive

    Brew Potion

    Skills:

    Craft (Alchemy) 2+3+3+4=12
    Acrobatics 1+3+3=7
    Climb 1+3+3=7
    Escape Artist 1+3+3=7
    Perception 1+3+4=8 (10 w/ familiar)
    Swim 1+3+3=7
    Stealth 1+3+3=7
    know Religion 1+3+3=7
    know Planes 1+3+3=7
    know Nature 1+3+3=7
    know Arcana 2+3+3=8
    Heal 2+3+4=9
    Spellcraft 2+3+3=8


    Patron:
    Healing: 2nd—remove fear, 4th—lesser restoration, 6th—remove disease,
    8th—restoration, 10th—cleanse, 12th—pillar of life, 14th—greater restoration,
    16th—mass cure critical wounds, 18th—true resurrection.


    Spells memorized:

    0th
    Daze A single humanoid creature with 4 HD or less loses its next action.
    Resistance
    Stabilize Cause a dying creature to stabilize.
    Guidance +1 on one attack roll, saving throw, or skill check.
    *Detect Magic

    1st:
    Mage Armor Gives subject +4 armor bonus. 1 hr/lvl
    Cure Light Wounds X 2 Cures 1d8 damage + 1/level (max +5).
    Chill Touch

    familiar:

    "Frim"
    Scorpion, greensting
    Init +3; Senses darkvision 60 ft.; Perception +4
    DEFENSE
    AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
    hp 7 (1d8)
    Fort +2, Ref +3, Will +0
    Immune mind-affecting effects
    OFFENSE
    Speed 30 ft.
    Melee sting +5 (1d2–4 plus poison)
    Space 2-1/2 ft.; Reach 0 ft.
    Special Attacks poison
    STATISTICS
    Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
    Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
    Feats Weapon FinesseB
    Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
    SPECIAL ABILITIES
    The master of a greensting scorpion familiar gains a +4 bonus on Initiative checks.
    Poison (Ex)
    Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.

    Spells stored in familiar:
    0th = all
    1st :
    CLW
    Summon Monster I
    Mage Armor
    Ray of Enfeeb
    Cause Fear
    Remove Fear
    Identify
    Chill Touch

    Gear:
    clothes
    scorpion whip x2
    dagger x 10
    continual flame torch
    MW dagger (engraved with crossed mantis claws)
    (lost everything else when washed overboard)
    component pouch
    Last edited by Drakestendor; 10-28-2014 at 09:47 PM.

  2. #12
    Join Date
    Apr 2006
    Location
    Any jail cell of your local town
    Posts
    4,341

    Default

    Key NPC's



    Aerys Movato Female Half-elf Fighter (Brawler) 3
    N medium humanoid (Half-elf)
    Age: 28, Height: 5'8, Weight: 115
    Languages: Common, Elven, Aklo, Infernal, Polyglot
    Favored Class: Fighter/Rogue (extra SP 1st-2nd, extra HP 3rd)
    Patron Deity: Besmara

    Str 14 +2
    Dex 15 +2
    Con 12 +1
    Int 12 +1
    Wis 8 -1
    Cha 13 +1

    Saving Throws
    Fort +4 (+3 base, +1 Con)
    Reflex +3 (+1 base, +2 Dex)
    Will +0 (+1 base, -1 Wis)

    Hit Die 3d10+3, HP 18/25
    AC 15 (+3 armor, +2 Dex), Touch 12, Flat-footed 13
    Speed 30', Senses Perception +1
    Initiative +2
    Base attack +3
    Melee attack +5 (+2 base, +2 str)
    Ranged attack +5 (+2 base, +2 dex)
    CMB +5 (+1 Drag, reposition, +3 bull rush)
    CMD 17 (10+3 base+2 str+2 dex) (+1 vs. Drag and reposition, +3 bull rush)

    Class/Racial features
    Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
    Elven Immunities: Hlaf-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
    Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
    Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
    Elf Blood: Half-elves count as both elves and humans for any effect related to race.
    Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
    Bravery: +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
    Close control The brawler gains a +1 bonus on bull rush, drag, and reposition combat maneuver checks. The brawler also gains a +1 bonus to CMD when attacked with the bull rush, drag, and reposition maneuvers. These bonuses increase by +1 for every four levels after 2nd (to a maximum of +5 at 18th level).
    Close combatant At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group. Both of these bonuses increase by +1 for every four levels beyond 3rd (to a maximum of +5 on attack rolls and +7 on damage rolls at 19th level).

    Close Weapon Group: bayonet [APG], brass knuckles [APG], cestus [UC], dan bong [UC], emei piercer [UC], fighting fan [UC], gauntlet, heavy shield, iron brush [UC], light shield, madu [UC], mere club [UC], punching dagger, sap, scizore [UC], spiked armor, spiked gauntlet, spiked shield, tekko-kagi [UC], tonfa [UC], unarmed strike, wooden stake [APG], and wushu dart [UC].

    Feats
    1st Improved Unarmed strike
    Bonus (Adaptability) Skill focus (Craft (poetry))
    Bonus (Fighter) Power attack
    Bonus (fighter) Weapon focus (unarmed strike)
    3rd Improved bull rush

    Skills
    Climb +6 (1 rank, +2 str, +3 trained)
    Craft (poetry) +10 (3 ranks, +1 Int, +3 trained, +3 skill focus)
    Intimidate +5 (1 rank, +1 Cha, +3 trained)
    Linguistics +3 (2 ranks, +1 int)
    Perception +1 (-1 wis, +2 racial)
    Profession (sailor) +4 (2 ranks, -1 wis, +3 trained)
    Survival +3 (1 rank, -1 wis, +3 trained)
    Swim +6 (1 ranks, +2 str, +3 trained)

    Weapons
    Unarmed strike +7 (1d3+5 x2)
    +1 scimitar +7 (1d6+3 19-20 x2)
    Composite Longbow +5 (1d8 x3)

    Equipment 45 gp
    Masterwork studded leather armor
    Composite longbow
    20 arrows
    Ink and quills
    Tricorn hat
    Partially completed poem... Abendego Cantos
    +1 scimitar
    Last edited by Spasseltock Nimblefingers; 05-20-2014 at 12:18 PM.
    Spasseltock Nimblefingers kender CN (with good tendencies) Rogue/13, Handler/ 8
    Shayle Wist'lya Bothan Noble 3/Scoundrel 1/Scout 3/Infiltrator 2 Star Wars: Dawn of Defiance
    Evelyn Morningory Aasimar Warpriest of Sarenrae 2 Wrath of the Righteous
    Virgil Halard Human Ranger 4/Fighter 2/Rogue 2/Knight of the Lily 1 Hourglass in the Sky

  3. #13
    Join Date
    Apr 2006
    Location
    Any jail cell of your local town
    Posts
    4,341

    Default Map of the cannibal camp.

    Spasseltock Nimblefingers kender CN (with good tendencies) Rogue/13, Handler/ 8
    Shayle Wist'lya Bothan Noble 3/Scoundrel 1/Scout 3/Infiltrator 2 Star Wars: Dawn of Defiance
    Evelyn Morningory Aasimar Warpriest of Sarenrae 2 Wrath of the Righteous
    Virgil Halard Human Ranger 4/Fighter 2/Rogue 2/Knight of the Lily 1 Hourglass in the Sky

  4. #14
    Join Date
    Apr 2006
    Location
    Any jail cell of your local town
    Posts
    4,341

    Default NPC's

    Ishirou



    Gelic


    Jask


    Sasha
    Spasseltock Nimblefingers kender CN (with good tendencies) Rogue/13, Handler/ 8
    Shayle Wist'lya Bothan Noble 3/Scoundrel 1/Scout 3/Infiltrator 2 Star Wars: Dawn of Defiance
    Evelyn Morningory Aasimar Warpriest of Sarenrae 2 Wrath of the Righteous
    Virgil Halard Human Ranger 4/Fighter 2/Rogue 2/Knight of the Lily 1 Hourglass in the Sky

  5. #15
    Join Date
    Apr 2006
    Location
    Any jail cell of your local town
    Posts
    4,341

    Default

    Klorack


    Malkidna
    Spasseltock Nimblefingers kender CN (with good tendencies) Rogue/13, Handler/ 8
    Shayle Wist'lya Bothan Noble 3/Scoundrel 1/Scout 3/Infiltrator 2 Star Wars: Dawn of Defiance
    Evelyn Morningory Aasimar Warpriest of Sarenrae 2 Wrath of the Righteous
    Virgil Halard Human Ranger 4/Fighter 2/Rogue 2/Knight of the Lily 1 Hourglass in the Sky

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