Male Human NG Druid 7 (Bear Shaman)
Age: 32; Height: 6'5"; Weight: 270; Hair: Light Brown(long) Eyes: Light blue
Languages: Solamnic, Common, Elven(Silvanesti), Druidic, Istaran
Favored Class: Druid
Current XP: 32,376
Traits: Dirty Fighter(+1 Damage while Flanking), Magical Knack(+2 CL to Druid Class)
Str 15 (+2)
Dex 13 (+1)
Con 16 (+3)
Wis 21 (+5)
Int 12 (+1)
Cha 18 (+4)
Speed: 30ft; Init: +2
HD: 7d8+21 (+7 Favored Class); Hit Points: 70/70
AC: 18 (+1 dex, +4 Armor, +1 shield, +2 Amulet)
+5 Base Atk
+7 Base Melee
+6 Base Ranged
CMB: +7 (+5 Base, +2 str)
CMD: 18 (20 vs. Grapple); [10 base, +5 base atk, +2 str, +1 dex]
+8 Fort (+5 base, +3 Con)
+3 Ref (+2 base, +1 Dex)
+10 Will (+5 base, +5 Wis)
Improved Unarmed Strike
Bonus human feat and skill points
Spontaneous Casting: Can lose a prepared spell to cast any summon nature's ally spell of the same level or lower.
Nature Bond: Animal Companion; Colbert the Black Bear
Nature Sense: +2 bonus on Know(nature) and Survival checks.
Wild Empathy: +4 with Bears and Wolverines
Woodland Stride: Move through any sort of undergrowth at normal speed with taking damage or suffering any other impairment
Trackless Step: A druid leaves no trail in natural surroundings and can't be tracked.
Resist Nature's Lure: +4 bonus on saving throw against the spell-like abilities of fey
Wild Shape: 2/day; 1 hour/druid level; Functions at druid lvl +2 while in bear form(9 hours/day); May change into a Large or Tiny animal or a Small elemental.
Totem Transformation: A bear shaman may adopt the aspect of the bear while retaining normal form: Movement(+10 enhancement to land speed, +4 racial bonus on swim checks); Senses(low-light vision, scent); Toughness(+2 Natural Armor Bonus to AC, Endurance Feat); Natural Weapons(bite[1d6] and 2 claws [1d4] for a medium shaman, +2 CMB to Grapple checks) Counts as a move action to activate. 7 mins/day
Totemic Summons: May cast summon nature's ally as a standard action when summoning bears, and summoned bears gain temporary points equal to Waylorn's druid level. May apply the young template to any bear to reduce the level of the summoning spell required by one. May also increase the level of the said spell by one in order to apply either the advanced or giant template, or may increase it by two to apply both templates.
+14 Handle Animal (7 ranks, +3 class, +4 cha)
+15 Perception (+7 ranks, +3 class, + 5 wis)
+14 Diplomacy (+7 ranks, +3 class, +4 cha)
+15 Survival (+7 ranks, +3 class, +5 wis)
+10 Heal (+2 ranks, +3 class, +5 wis)
+9 Know(Nature) [+1 int, +3 ranks, +3 class skill, +2 class ]
+6 Know(Geography) [+1 int, +2 ranks, +3 class]
0: Create Water, Detect Magic, Resistance, Light
1: Cure Light Wounds(x3), Endure Elements, Entangle*, Obscuring Mist*
2: Bull's Strength, Lesser Restoration(x3)*
3: Call Lightning*, Cure Moderate Wounds*
4: Cure Serious Wounds(x1)*
'*' denotes used spells
Amulet of Natural Armor +2
+9 Nature's Wrath (+2) Scimitar: 1d6+4/18-20
+7 Rod of the Python: 1d6+2
+8(+1) Shortspear: 1d6+3
+2 wild leather armor
Light Wooden Shield
Colbert the Black Bear
N Medium animal
Speed: 40ft; AC: 21; HD: 6d8+12; HP: 50/50; Attacks: +12 bite(1d8+8), 2 +12 claws (1d4+8)
Ability Scores: Str 26, Dex 20, Con 16, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision, scent, Link, Share Spells, Evasion, Devotion, 3 bonus tricks
Saving Throws: +8 Fort; +10 Ref, +4 Will (+7 vs. against enchantments and effects)
Skills: +7 Perception, +7 Survival, +12 Climb, +12 Swim
Feats: Improved Natural Weapon(bite), Endurance, Diehard
Tricks: Attack, Come, Defend, Down, Heel, Stay, Track
Description/Bio/Personality: Awoken by the Wayfarer, Waylorn Wyvernsbane found himself more than a little confused. Slowly things come back to him. He knew not the year, but remembered the age of his birth. Huma had defeated the Queen of Darkness and saved all of Ansalon. That man had been his inspiration and gave him the strength to persevere through his own challenge; the betrayal of his one time lover, Queen Silvyana of the Silvanesti. She became an ally of darkness, and though it cost the druid greatly, he fought defeated her with the help of other heroes and his faithful companion Colbert. Silvyana, however, escaped into the river of time before she faced ultimate defeat. Waylorn ordered himself placed into a magical slumber so that when the time came he could combat this evil once again when the time came.
Waylorn glared angrily at the Wayfarer. He could only assume the time had come to face his beloved and he did not relish the thought...
Much like his companion Waylorn is, at the best of times, irascible. At worst, he is a raging nightmare. His companions often said that he was more of an angry bear than Colbert. Large, strong, and a little ill-tempered. Still, due to the time he spent spent amongst the elves Waylorn learned to speak as eloquently as many elven diplomats. It was not a skill liked to use, often resorting to settling things like the bear he was at heart, with tooth and claw.
Waylorn is tall, and heavily muscled. He has long light brown hair, and light blue eyes. The armor he wears, while leather, is styled in ancient Solmanic style.
Last edited by Tauren_Kai-Jere; 05-15-2013 at 05:14 PM.
Reason: Updated the player's spell list in their absence.
"And that blockhead Rukin.. he might not be much of a thinker, but he can kill things well I suppose..." Argent: Cleric of Silver Master. ICRP Key of Destiny.
"Well I'll be a pickled dog-turd," Rukin grunted.