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Thread: Dragons of Krynn Errata

  1. #21
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    Quote Originally Posted by Turambar
    Don't you use an automatic referencing system? Something like: you put a reference to a code, then the code is "solved" into actual page numbers.
    I see so many of these errors, I wonder which kind of tools are used in the industry
    We lay the books out in InDesign, chapter by chapter, and don't have the final page count until all chapters are laid out and put together as a single book. There's no magic page number counting device; we typically go through and replace the XX at the end with the correct page number by hand, so to speak.

    Cheers,
    Cam
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  2. #22
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    Quote Originally Posted by Cam Banks
    We lay the books out in InDesign, chapter by chapter, and don't have the final page count until all chapters are laid out and put together as a single book. There's no magic page number counting device; we typically go through and replace the XX at the end with the correct page number by hand, so to speak.

    Cheers,
    Cam
    Wow, a slave's work! I would have thought something more sophisticated was available. For example, for mathematics publications we use a document preparation system which automatically handles references (Latex). It works more or less like this:

    You mark a paragraph/figure/page/whatever, for example:
    \label{page:ArtifactsChapter} Artifacts

    Then, when you reference this from within the text, you write something like:
    On page \ref{page:ArtifactsChapter} are described some of the Artifacts.

    So, however you change the order of the paragraphs in the book, you only need use the symbolic reference. The software provides with actual page/figure/paragraph/whatever number.
    It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you [...] YOU ARE CREATOR AND FINAL ARBITER.
    E. G. Gygax, Dungeon Masters Guide, 1979.

  3. #23
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    Quote Originally Posted by Turambar
    Wow, a slave's work!
    Welcome to the game publishing industry. Not as glamorous as mathematics, but the books do end up looking a lot prettier.

    Cheers,
    Cam
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  4. #24
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    Quote Originally Posted by Turambar
    You mark a paragraph/figure/page/whatever, for example:
    \label{page:ArtifactsChapter} Artifacts
    That's the tough part - marking the references. In my experience, in game publishing (more often than not) the referring text and the reference text are written by two different authors who may or may not be in close communication with each other. The author of the reference text doesn't know anyone will refer to any particular bit of his text, and even if he did the author of the referring text doesn't know the exact text of the tag he wants to refer to.

    It takes a bit of a formal process to sync this sort of thing up; you can do this in an academic or commercial context, but it's very hard to enforce in game publishing. A different "corporate culture," so to speak.
    - Clark Valentine


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  5. #25
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    Well, I worked on such a project (editing a book) and it turns out that use of a concurrent versioning system + creating a list of common symbolic references works quite well, and saves lots of time and "page XXX" references.
    It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you [...] YOU ARE CREATOR AND FINAL ARBITER.
    E. G. Gygax, Dungeon Masters Guide, 1979.

  6. #26
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    Quote Originally Posted by Turambar
    Well, I worked on such a project (editing a book) and it turns out that use of a concurrent versioning system + creating a list of common symbolic references works quite well, and saves lots of time and "page XXX" references.
    If the infrastructure is in place to support that, and the content creators are educated about and support the process, it might work well. Unfortunately neither is common in the game industry, in my experience.
    - Clark Valentine


    Fate Core - Latest incarnation of the Fate Roleplaying engine
    Fate Accelerated - Fate, but streamlined, trimmed back, and Accelerated!

  7. #27
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    Quote Originally Posted by clarkvalentine
    If the infrastructure is in place to support that, and the content creators are educated about and support the process, it might work well. Unfortunately neither is common in the game industry, in my experience.
    To further expand on what Clark says, the game industry relies heavily on freelancers, multiple authors, and a process which can and often does involve significant rewriting, developing, and testing. It would simply not work to have each author drop in reference codes under the assumption that later on that text would be referred to by another author in a different section.

    Not that we haven't taken steps to improve the process. We have a fairly sophisticated project management process at the moment, but it's a steep learning curve for inexperienced or unfamiliar freelancers, and it's rather a moot point given that we're not writing any more Dragonlance books.

    Cheers,
    Cam
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  8. #28
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    Not to derail this interesting, but wildly off-topic conversation. . . :p

    but, bump!

    Quote Originally Posted by whoisrube
    Since the Flame draconian gains the barbarian's improved uncanny dodge ability at racial class level 7, does this also mean that he would gain the uncanny dodge ability at racial class level 2?

    At what racial class level does the lightning draconian gain the Shock Grasp ability?
    formerly known as "whoisrube"
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  9. #29
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    Looks like some of the noble drac's abilities didn't make it into the racial class levels, you're right. Well, I'd give the flame draconian the barbarian abilities it's supposed to have (including lesser versions, as appropriate) at the point at which it picks up a corresponding Hit Dice in the table's progression.

    The lightning draconian's shocking grasp ability kicks in right away at 1st level, since it's tied directly to Hit Dice as caster level. I would spread out the "times per day" throughout the progression, however; it ends up as 3 + Charisma, but would start out as simply Charisma bonus times/day, with three later points (at 2 HD, 4 HD, and 6 HD) where it adds 1/day.

    Work for you?

    Cheers,
    Cam
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  10. #30
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    Awesome! Thanks Cam.
    formerly known as "whoisrube"
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