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Thread: Bestiary of Krynn, Revised - errata

  1. #11
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    Here's some boo-boos I've found so far:

    p. 7: The page number to find the details of the Blood-Fury disease for the example bloodrager dire wolf is missing. Where it should say "p. 8" it simply says "XX."

    p. 10 - 12: I was a little confused by the wretch traits and how they apply to the various chaos wretches. Chaos wretches are listed has having acid 5, cold 5, electricity 5, and sonic 5 resistances. However, in the carrion, cedar, and sand wretch stat blocks each creature's resitance against each of those energy types is listed as 10. Which one is it suposed to be?

    p. 12: I didn't quite understand this sentence in the second paragraph of the "Child of the Sea" entry. "Certainly the children of the sea have distinctly oceanic traits like other aquatic races: pale blue or green-tinted sea or hair, webbed fingers, and large eyes."
    Should it have read "sea green-tinted hair" instead?

    p. 27: Under the "Strategies and Tactics" section of the frost draconian write-up the word "fighting" is misspelled in the second section.
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  2. #12
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    Pg. 43-44 - Nog - Says it is a dragonspawn here, but in the book Dragon Isles, his name is Mog. Well, unless Tempest named one Mog and another Nog.
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  3. #13
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    On the Kern random encounter table there's an encounter listed as a "Whisper band." I'm assuming this was supposed to be a whisper spider encounter?
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  4. #14
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    Quote Originally Posted by Tauren_Kai-Jere
    On the Kern random encounter table there's an encounter listed as a "Whisper band." I'm assuming this was supposed to be a whisper spider encounter?
    No, it's a band of kender being very very quiet.

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  5. #15
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    Originally posted by Cam Banks:
    No, it's a band of kender being very very quiet.
    See, now you're just making things up.
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  6. #16
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    Quote Originally Posted by Tauren_Kai-Jere
    See, now you're just making things up.
    Welcome to the world of game design.

    Cheers,
    Cam
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  7. #17
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    Originally posted by Cam Banks:
    Welcome to the world of game design.
    Cam Banks, ladies and gentlemen! He'll be here all week...
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  8. #18
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    On page 44, second column under "armor" it says:

    Natural armor increases to +7 (or +10 if the creature is a dragonspawn) . . .

    I am not getting the point.

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  9. #19
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    Quote Originally Posted by Frisindia
    On page 44, second column under "armor" it says:

    Natural armor increases to +7 (or +10 if the creature is a dragonspawn) . . .
    That should be "if the creature is a sea dragonspawn." Nice catch!

    Cheers,
    Cam
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  10. #20

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    Page 8, Bloodrager, Special Attacks, Rage (Ex):
    - The length of the rage is missing. It should read:

    "The frenzy lasts for a number of rounds equal to 3 plus the creature's (newly improved) Constitution modifier. A bloodrager cannot voluntarily end its rage early."


    *While preparing to throw some of these at a party of adventurers tomorrow I came upon this. The description resembles the spell "Rage" (brd 2, Sor/Wiz 3) more than it resembles the barbarian's feat "Rage", but it has a slight mixture of the two. Where it gets tricky is the spell's duration is concentration based and the party is not fatigued at the end of the duration. The feat's duration is constitution based and the party is fatigued at the end of the duration.

    Luckily, I still have the Bestiary of Krynn (2004), page 78, to confirm the description.

    Last edited by Magsman; 01-01-2014 at 02:56 PM.

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