My group still plays Second Edition but for my next set of games, I'm thinking of setting the campaign in the 5th Age (specifically post Dark Disciple) so I'm thinking I am going to have to provide some house rules for Primal Sorcerers and Mystics. My players aren't interested in playing either class but I know I'll need them for flavor/NPCs.
Wondering though: would they work best as homebrewed classes or would simple kits for Wizard and Cleric suffice? I know Al-Qadim played heavily with Wizards through kits so I'd have a blueprint for doing it that way.
Anyone have experience bringing some of the newer stuff into older versions of the game?