Hey guys,
My group still plays Second Edition but for my next set of games, I'm thinking of setting the campaign in the 5th Age (specifically post Dark Disciple) so I'm thinking I am going to have to provide some house rules for Primal Sorcerers and Mystics. My players aren't interested in playing either class but I know I'll need them for flavor/NPCs.
Wondering though: would they work best as homebrewed classes or would simple kits for Wizard and Cleric suffice? I know Al-Qadim played heavily with Wizards through kits so I'd have a blueprint for doing it that way.
Anyone have experience bringing some of the newer stuff into older versions of the game?


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