I was not particularly impressed by DL8 and it's "dungeon crawl through the HCL and find the win button!" in the form of the dragon orb or one of the undead armies.
Had I had more desire to re-write and re-imagine the adventures I would have had build-up quests where you gather troops in Sancrist and Palanthus and then ready and repair the tower while making allies of NPCs, which helps determine success.
There's lots of ways to completely rework the adventures. It'd be interesting to make the post-Autumn section non-linear where the party can decide which order to tackle Icewall, Southern Ergoth, Sancrist, and Silvanesti.
There's so much that could be done to modernize the adventures, now I really want to see it done.



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