
Originally Posted by
Weldon Chen
I hand's down disagree with you Jester. Dragonlance is as awesome as the effort you put into it. Example:
Zhentarim -> Dragonarmy remnants, new Knights of Takhisis, Minotaurs.
Red Wizards -> Black robes organizing, wyldings, renegades
Cult of the Dragon -> Cult of the dragon.
evil Sembian merchants -> Hiddukelites
Horde -> okay, granted, hordes would be tough. If there was a conversion, I'd go with the Tarmak invaders
dark clerics -> Seven Evil Gods worth of dark clerics.
drow ->An Li's metal-underground elves who have been hidden since the early days of Silvanos.
Again, a matter of scale.
For example, you can't compare a few scattered Hiddukelites with the whole nation of Sembia.
Or the whatever-have-you-dragonlance-drow with the true drow and their huge civilisation, cities, gods etc.
Or Thay's NATION of necromancers with a small cabal of black-robed wizards.
Also, Krynnish gods form three well-distinct pantheons, whereas the Realms have a HUGE population gods-wise, and they don't easily form alliances etc. so there is more variation in how you can involve them.
Ansalon and its organisations are simply too small to support the same kind of campaigns which can happen in the FR. I am not saying it cannot be done, but there is far less space to manoeuver, and the "feel" is inevitably different.
With the FR you get the feel that "anything is possible." The scope of the setting is almost infinite. With Dragonlance I never felt the same. Not that it's a bad thing; they are just different. Still, Dragonlance is my favoured D&D setting.
Finally, the name of the setting is itself. Just a weapon used in wars with dragons; which happened twice in the whole story of the setting. The name itself suggests a limited setting.
Last edited by Turambar; 02-04-2012 at 06:41 AM.
It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you [...] YOU ARE CREATOR AND FINAL ARBITER.
E. G. Gygax, Dungeon Masters Guide, 1979.