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Thread: The Weird of Solamnia (Post-WoS)

  1. #1
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    Default The Weird of Solamnia (Post-WoS)

    Adventure Synopsis:

    15 years into the future... The Grandmaster has been slain by greed. The Knights of Solamnia is no more. In its place stands an empire more powerful than any other Ansalon has ever known. Defending it is an army of shadows. A bodyguard of lies. Heartless, relentless, unstoppable. The Iscariots. This is the story of the deadliest of them all and . . . .you.

    Game Requirements:

    Classes:
    • Knights of Solamnia- Use non-spell casting variants found in War of the Lance Sourcebook. If this class is picked, PM me for details. (Enemy class)
    • Knights of Nereka- Disbursed. Destroyed in the Taman Busk Initiative, the Knights of Nereka are an outlaw group, plying an outlaw life.
    • Legion of Steel- Destroyed where found. The Legion of Steel is the most antagonistic enemy of the Empire.
    • WoHS- Have so far stayed neutral in the current affairs. They are prepared unlike the Lost Battles if the Empire turns its eye upon Wayreth. The Doom Spire is under control of a mad sorcerer, Digofein.
    • HOoS Clerics- The good clerics of Kiri-Jolith serve the needs of the Empire. During the years Rise of the Solamnic Empire, the Clerics of Kiri-Jolith became more militant in response to Sargas Clerical attacks; the others are increasingly losing their divine gifts and losing favor in the eyes of their government.
      The evil clerics are fleeing in wake of the troubles and attacks by the Empire. Some find an attentive ear in the Empire however. The Neutral clerics are indecisive on how to stop the problems caused by the Empire.
    • Mystics- The Citadel of Light is under siege by an Empire Regiment under the command of General Bezel. The Citadel Guardians and others are hard-pressed. All other mystics are rounded up and placed in determent camps if they do not swear loyalty to the Empire.
    • Sorcerers- Find a safe haven in the Empire. Found in branches of the government military. Outside of the Empire, they are killed on sight by WoHS (red, black) or disfigured by White Mages.

    Races:
    • Humans- No changes. Non-Empire citizens are treated as "Infidel: One who doubts or rejects a particular doctrine, system, or principle" And Citizens must always carry their papers and Imperial Brand.
    • Elves- Are nomadic wanderers. Most have died under various means (mostly as volunteer forces for the Empire). Gilthanas is still their leader and currently seeking a place to call their own (as the Empire has yet to fullfill its part of the blood-pact). There are no half-elves in this campaign as elves are unable to breed except with their own.
    • Dwarves- Are neutral now against the Empire. No Changes. Gullies are used as menial labor with in the Empire borders. (Some whisper they are traded for certain trade secrets.)
    • Kender- Killed on site by Empire forces. No Half Kenders. The Empire makes annual incursions into Kender strongholds using slash and burn techniques.
    • Ogres- Enslaved by the Minotaurs after the rise of Bastion as Emperor during the Minotaur Wars. They are used as shock troops by the Minotaur Nations. The Titans are dead...or so rumored. No Half-Ogres.
    • Minotaurs- Captured by the Empire or killed. The Minotaur Nation is at war with the Empire.
    • Gnomes- Strong Allies of the Empire. They service the Empires technology.
    • Tarmak- Pushed back beyond Ansalon borders. Killed within Empire borders.
    • Draconians- Tyer is under siege. Killed on site. Noble Draconians breed and are part of the draconian nation.

    Notes:
    • Before posting on the thread. Please PM me to discuss the game and your character.
    • The game will open 29 December 2004
    • 5-7 Player slots. (2 slot taken, 4 left open)
    • Another nation is under construction, a counter point to the Empire.
    • Dragons are in the shadows. The good dragons no longer aid the Empire. What are the Dragons plans? Also all the Dragon Overlords are dead or in hiding.
    • Taladas will play a role in this campaign. Will update from Mr. Piersons work. Now I am using the Boxed Set for Setting info. Making changes as I go along. If you want to play a Taladasian PM me as well with your idea.
    • I may introduce Goliath's from Races of Stone. PM if intrigued.
    Last edited by Heron; 12-21-2004 at 01:22 AM.
    Bündesphar | Swordmage | Assassin for Hire | Unaligned | Medium humanoid

    I wanted you to know I love the way you laugh
    I wanna hold you high and steal your pain away
    I keep your photograph; I know it serves me well
    I wanna hold you high and steal your pain

  2. #2
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    Default

    Additional Comments on Character Creation
    This and the following post contains guidelines and tips for creating a character here.
    • When making your first character here create a ‘normal’ person. The adventures that your character may partake in will be extraordinary but the characters here are human (in the sense of normal; No Half-Vampyres.). Don’t try to impress anyone by writing a short novel about how your character is a legend that has already lived through a series of epic adventures and has a past that they can’t escape from. We want to see your best writing but aren’t that interested in seeing the most fantastic character that you can create. You will impress us more if you can make the life of an ‘ordinary’ person interesting than you can with an epic about an ‘extraordinary’ person.
    • Avoid the extraordinary. If you want your character to be born to influential parents fine but you don’t have to be the son of general, leader of country or the High Priest of the Holy Order of Stars. There are only so many of those very influence parents to go around. Your character could still be related to someone of influence but it doesn't have to be at the highest levels possible. You can imagine how odd it would be if there are a couple dozen characters whose parents have more influence then the current Knight Marshal of the playing character’s army. Don’t try to be friends or related to any of the actual Dragonlance characters, invent the newest Artifact or find the Shadowfolk.

    • Avoid clichés. If you’re new to this game how will you recognize them? If your great idea for a first character is about a young reckless hotshot Knight who carries a Vorpal Blade and rides a Silver Dragon then welcome to the club. When you got a brand new idea, think back if it reminds you of any another popular fictional character. If it does then a thousand other people have already used that idea. Try to repackage an 'old' idea into a new one. You can try using one aspect of that fictional character instead of all of them. Best advice to avoid a clichés is to be wary of your first ideas and not to recycle characters that you’ve used in other Role-playing games.
    • Content and substance are preferred over style. Avoid writing a long poetic story using every adjective you can think of.
    • Don’t be afraid to be someone other than yourself. If pizza is your favorite food, make it your character's least favorite. Make each character of yours a different person. Make a character that would be interesting for you to play not someone that you wished you could be. Nobody is perfect. If your character is perfect to begin with then what is the point playing them? Make a character with a few flaws that they have to over come.

    • Just some guidelines! Not brow beating here!
    Last edited by Heron; 12-15-2004 at 07:17 PM.
    Bündesphar | Swordmage | Assassin for Hire | Unaligned | Medium humanoid

    I wanted you to know I love the way you laugh
    I wanna hold you high and steal your pain away
    I keep your photograph; I know it serves me well
    I wanna hold you high and steal your pain

  3. #3
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    Default

    PLAYING CHARACTER SHEET

    Players Name:
    E-mail:
    • The following information is about your character not you the player.

    Character’s Name
    Write a line or two on your character’s physical description. Include hair, eye color and any other distinguishing features. Note that a distinguishing feature does not necessarily have to be unique feature, it is merely what help to tell your character apart from another (please avoid scars and tattoos when possible-except Imperial Brands when playing an Imperial Citizen).

    Use this space to write your character’s background. This should be at least two full paragraphs in length. Included such things as your character’s family, where they are now, experiences growing up, their personality, likes and dislikes. What brought them to the point where they are now.


    Basically provide an overview of your character’s overall history up until the time you start playing him or her. Don't focus on just one event. Note most new players start a basic class or 1st Level PrC.


    Gender:
    Age:
    Birthplace:
    Heightcm or ft)
    Weightkg or lbs)
    Class:
    LevelStarting level is first)
    AffiliationTo be filled by Me)

    • This is a work in progress keep an eye out for updates on this post.
    Last edited by Heron; 12-21-2004 at 03:57 PM.
    Bündesphar | Swordmage | Assassin for Hire | Unaligned | Medium humanoid

    I wanted you to know I love the way you laugh
    I wanna hold you high and steal your pain away
    I keep your photograph; I know it serves me well
    I wanna hold you high and steal your pain

  4. #4
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    Second Part to Character Sheet


    RPG Stats:
    Attributes: Str:, Dex: , Con: , Int: , Wis: , Cha:

    Hit Points:
    AC:
    SavesF) (R) (W)
    AttackM) (R) (G)
    Intiative:

    Feats & Special Abilitys:

    Skills:

    Possesions:
    Bündesphar | Swordmage | Assassin for Hire | Unaligned | Medium humanoid

    I wanted you to know I love the way you laugh
    I wanna hold you high and steal your pain away
    I keep your photograph; I know it serves me well
    I wanna hold you high and steal your pain

  5. #5
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    A Note on Posting:

    Posting Speed
    • At least once a week is what is expected and will be the absolute minimum, after a week you recieve a warning. And then after another week (with no response) your character will be NPCified. No Exceptions. So if you are going to be away (even for a couple days) leave warning, and if possible PM Me.

    Regular Schedule:
    • GMPOSTS: Once a week minimum from that time that everyone should have posted a response! Plain and Simple.
    • GMUPDATES: Will be as needed or every Wednesday, which ever is last.
    Last edited by Heron; 12-21-2004 at 10:14 AM.
    Bündesphar | Swordmage | Assassin for Hire | Unaligned | Medium humanoid

    I wanted you to know I love the way you laugh
    I wanna hold you high and steal your pain away
    I keep your photograph; I know it serves me well
    I wanna hold you high and steal your pain

  6. #6
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    Race Update:
    • Elves:
    The Elves in the Delving valley, numbering about 5,000, unlike those in Ergoth and other locales, hail from Silvanesti and Qualinesti directly. At the beginning of the Taman Busuk Initiative, their nomadic way of life and militancy (under the Lioness) put them in a position to harass villages and demand tribute, giving them a sense of superiority over the Nerekians. During the Solamnia Pact the Khur Elves were encouraged to purchase small plots of land and such purchases were recorded in the Land Registry as legal possession.

    Towards the end of the Taman Busuk Intiative and during the struggle for the establishment of the Empire of Solamina, many Elves joined the Solamnic forces, believing that the human empire would be generous to them. This also explains the continued good relations after the establishment of the Empire, as manifested, first and foremost, in volunteering for the military forces and serving on the front lines; volunteering is considered by the Elves to be part of their blood-pact with the Empire of Solamnia (*Silvan, Qualan and Kagon elves only.)

    • Dwarves
    The Garnet-Thax are founded on iron and gold. The Garnet Mountains hold vast deposits of precious metals and rare ore, and the dwarf lords have used these resources to create a mercantile empire that stretches across Old Lemish. But there is steel beneath the jewels and finery of a Kayolin dwarf -- the heart of a warrior whose ancestors engaged in constant battle since the Third Dragon War.
    Last edited by Heron; 12-29-2004 at 11:22 PM.
    Bündesphar | Swordmage | Assassin for Hire | Unaligned | Medium humanoid

    I wanted you to know I love the way you laugh
    I wanna hold you high and steal your pain away
    I keep your photograph; I know it serves me well
    I wanna hold you high and steal your pain

  7. #7
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    Posts
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    Cool Yas

    Name: Yas
    Gender: Male
    Race: Human
    Birthplace: Mountains of Northern Ergoth
    Age: 23 years old
    Height: 6’2”
    Weight: 200 lbs.
    Class: Hexblade
    Affiliation:
    Appearance: Dark bronzed skin, pale blue eyes and shoulder-length black hair give this attractive man an endearing appearance. Yet, the menace in his voice and the size of his greatsword accentuate Yas’s forceful demeanor. He wields that greatsword and wears his studded leather as if he were born with them, ready for combat and to spread his personal form of luck upon the battlefield.
    Background: Yas is a traveler from the mountains of Northern Ergoth. While the rest of Ansalon has seen much change since the Second Cataclysm, his homeland has not. Tales of adventure and news from beyond the shores of Ergoth urged Yas to take up his sword and explore abroad. The risen Empire’s activities since the return of the Gods worries Yas, who sees similarities between Solamnia’s new behavior and Ergoth’s empire of old.

    Yas does not easily speak of his family, or really much of his past. His family of two sisters and his parents remain within their mountain village though it has been many months since Yas has spoken with them. The eldest of the three children, it was Yas’s responsibility to help his father, protect his sisters and help the household. His interest in the local militia and adeptness with the sword quickly elevated his popularity, and respect, within the village.

    The return of the Gods brought more questions than answers to Yas and his people. It was barely known the gods had left. Who was this Mina? Chaos and Takhisis and the Storm and the Dragon Overlords? Why was it now the end of the War of Souls and a positively viewed Age of Mortals? Every year brought Yas to question more of the outside world. Given the chance to travel, he left to explore and learn. He enjoyed the orderly manner of his life but cherishes his freedom. Thus, Yas remains a wanderer in foreign lands unfamiliar to him.
    Possessions: Greatsword, backpack, rations, studded leather armor and a few other minor items.
    "We are an arrogant species, full of terrible potential, but we also have a great capacity for love, friendship, generosity, kindness, faith, hope, and joy."
    -- Dean Koontz

  8. #8
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    Default Sticko_69 Charater

    Name: Erik Longblade
    Class: Knight of the Crown
    Level: Fighter 3, KotC 1
    Race: Human
    Gender: Male
    Age: 27
    Alignment: LG

    Equipment: Half plate, large wooden shield, longsword, dagger, short bow,heavy cloak, bedroll, pouch, rations, flint and steel.

    Description: Erik stands at about 5'8 his long dark hair and is rarely tied up. Once a Long flowing mustach had doned his gaunt face but he felt it best to shave it as it was a sign of what he was. Eric's grey eyes always seem hollow as if thinking of other places a few scars line his body but the knot work tatto bands on his arms are the ony real marks that set him apart from others. His Solamic heratidge is his real honor and it shames him to hide himself under a hooded cloak.

    History:
    Erik entered the knight hood in its final days when the revolution came. He was but a page he went into hiding with the underground knighthood he continued his training and fought in many skirmishes with the new empire and finally was given his spurs and shield. Then came the fatal day when he discovered his fathers’ belongings and among those, a note to a son the longblade family was once powerful held huge estates and much Honour. One thing the family treasured was an ancient blade the family sword. Lost to Erik’s father but not to Erik he had a chance to find the blade. So on the cold winter day he mounted his horse and dressed in plain armour with a blank shield he rode. He would restore his family and the knighthood. Disguised as a sell sword he went in search of glory...
    Last edited by sticko_69; 12-30-2004 at 07:46 PM. Reason: new format
    -Sticko, Dragonlance Nexus staff artist.

    Under the winter skies
    We stand glorious!
    And with Oden on our side
    We are victorious!

  9. #9
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    Aspen Character

    NAME: Serena Windwhisper
    GENDER: Female
    RACE: Qualinesti Elf
    BIRTHPLACE: Qualinost
    AGE: 130
    Height: 5'4"
    Weight: 100lbs.
    CLASS: Ranger
    Affiliation: Khur Elves

    APPEARANCE: Serena has long blonde hair and large blue eyes. She's dressed in a brown tunic, brown leggings and soft leather hunting boots. A typical elven ranger.

    BACKGROUND: Serena was still considered a youth when she volunteered her services to the Solamnic force, much to the dismay of her parents who were in the process of arranging her marriage to the son of a Warchief. She had not long joined the Solamnic movement, when an experienced ranger saw great potential in her to become a good ranger. She trailed with him, learned from him and exceaded his expectations of her. She watched him die in an ambush go fowl. Speaker Gilthanas was still struggling to find a place for his people, but like may young Qualinesti, Serena was loosing hope. Things were not getting better for her people and unless something was done, things would only get worse.

    POSSESSIONS: a short bow and quill, 2 daggers (one in each boot), small backpack, rations


    Grimgors Character

    Name: Taran
    Gender: Male
    Age: 22
    Birthplace: Palanthas
    Height: 172 cm
    Weight: 82 kg
    Class: Rogue/Fighter
    Affiliation: Unknown

    Description:

    Bio: Taran was a street kid, like one in a thousand. His mother worked in a brothel, the father a random drunk. He grew up as his mothers way of earning a little extra coin by stealing the customers purses. Until he ran away at twelve to join the local Thieves Guild, where he earned himself a light position as an assassin after years of training. He left them as he crossed his eighteenth birthday to team up with a wayward knight, claiming to be from the dead order called the Solamnic Knights. Despite the stupid name, they taught some good fighting moves there and in the year they stayed together, Taran learned to handle weapons and armor even better than before.

    The rapier he took for himself while looting a merchant ship on a mission he picked for himself. The merchant was a dealer in exotic items and kept the rapier as a family heirloom. It had long since crossed the hundred years of age when Taran stole it, but still keeps itself strong. So far, he has not needed to sharpen it once.

    Taran has got no special relationship to the Empire or anything else. He's in it for the thrill and the profit. Being somewhat of a charmer and taking pride in keeping a stylish appearance, female company is also high on his list.
    __________________
    Last edited by Heron; 12-31-2004 at 12:01 AM.

  10. #10
    dalamar_thedark Guest

    Default

    OOC:
    Name: Taristani
    Gender: Male
    Race: Elf (Qualin)
    Age: 25
    Birthplace: Qualinost
    Height: 5'2"
    Weight: 95lbs.
    Class: Ranger
    Level: 1st.
    Affiliation: Khur Elves

    Possesions: Travel clothing, Daggers (x2), Hornbow w/ 20 Arrows.

    Appearance: Straw-colored hair. Small braid behind right ear. Green Eyes, pale complexion. He wears a green tunic with dark breeks. Speaks with a tenor voice. Tends to pause when speaking, a habit from when he was a child.

    Background: Two years ago, he was forced out of his home by his father. He lived on the fringes of The Delving until found, starved, by Serena Windwhisper. He became her apprentice.
    Last edited by dalamar_thedark; 12-31-2004 at 11:53 AM.

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