I would have added D&D 3.0 as an option, which is somewhat different from 3.5 (I prefer it, actually).
I have been asked of running a D&D 3.0 game (from people who have played in the FRCS using that wonderful 3.0 tome), and I was thinking of just using the core books and the Dungeon 86 article by Tracy Hickman, which gives an adaptation of 3.0 to Dragonlance in the same "spirit" of the original DL modules. It might be an ideal combination of crunch vs. fluff.
It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you [...] YOU ARE CREATOR AND FINAL ARBITER.
E. G. Gygax, Dungeon Masters Guide, 1979.