Welcome to the campaign journal for Kendermage’s True 20 War of the Darklance campaign. I’ve said to Kendermage I’ll start the ball rolling, but since this is the first campaign journal I’ve ever done, any constructive criticism is gratefully accepted.
Before I get to the journal, some of you may wish to know a little bit about the background to the campaign:
True 20
True 20 is a simplified version of the d20 rules. Some of the ways in which it differs from its parent are as follows:
- Ability scores in True 20 are equal to d20’s ability modifiers (so an 18 Strength in d20 would be a +4 Strength in True 20)
- There are only three roles (equivalent to d20 classes) - Warrior, Adept and Expert, but they are more flexible than the d20 classes
- Instead of class features, characters have four starting feats and then gain one feat per level
- Magic works similarly to the d20 skill system
- There are no hit points – instead, characters suffer damage conditions that penalise future performance
War of the Darklance
This is the setting of Kendermage’s campaign and is influenced by the alternate Krynn outlined by Dragonhelm (Trampas) in the Legends of the Twins setting companion. In this setting, Chaos is never released. The Knights of Takhisis have conquered most of Ansalon in the years where the Chaos War ocurred in the standard timeline, an unseasonable cold covers most of the continent, the Dark Knights are corrupting stolen dragonlances, and the heroes are left to counter what appears to be unstoppable doom.![]()
Next, the heroes of the campaign…


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