Revanas
08-16-2008, 03:12 PM
In the Dragonlance Campaign setting core rulebook for 3.5, near the end of the book are two premade adventures, The Sylvan Key, and the Ghost Blade.
In the Sylvan Key, I've read it, but it was very vague on what the key was actualyla key to. I understand that it play a melody that someone else in turn must play to open something... but what? Does it actually say what somewhere, or is that up to the DM?
In the Sylvan Key, I've read it, but it was very vague on what the key was actualyla key to. I understand that it play a melody that someone else in turn must play to open something... but what? Does it actually say what somewhere, or is that up to the DM?