View Full Version : Monks

09-17-2004, 06:07 PM
A character in our current Age of Mortals campaign has betrayed the party and become a villain. The player, not wanting to simply sit around and wait for the antagonists turn in the game, has decided he wants to play a monk.

I have not read Amber and Ashes and know nothing about the monks in Krynn. Can anyone shed some light? And when I say "some light" I mean "a lot of light".

How do they dress? How do they wear their hair? I know they worship Majere, but what are the customs of the monks? Are they like the Shaolin?

Thanks in advance.

09-21-2004, 04:35 AM
I don't know anything about how they dress or behave.
That said, I shall make some (educated?) guesses.
Seeing as Ansalon is mostly pseudo-European, I would think that most monks do not resemble the Oriental flashy Shaolin-type fighting styles. Dress, even less.

Maybe the more staid Japanese Zen type monks would be appropriate.
I'd say look to Christian monk orders and play with them. Think Dominicans and add some pankrastion (sp?)

Simple clothes. After all, they seek enlightenment, and clothes are for one purpose: to protect you from the environment. Simple, plain, functional. Probably comfortable and easy to move in.

Hair: short, maybe shaved. Hair can be a tool of vanity, it can get in the way, especially in a fight, and it's easier to keep lice out if there is no hair to hide in.

Customs: these might be similar to Eastern-style monestaries in theoary, if not all the details of practise.
Enlightenment, worship of their god, and seeking to find their place in the scheme of things. Simple food, probably mostly vegetables and grains (meat, after all, is usually restricted to those who are fairly wealthy). They would likely spend a lot of time farming, making clothes, keeping their dwellings in good shape, etc. Normal peasants have more than enough to do on their own, though they might donate a little here and there to show piety and support.

Martial training: optional, imho. Most monks don't have the time or inclination to learn this stuff.
If anything, it is a tool for sharpening the mind. A healthy mind in a healthy body type thing. unarmed combat would not be a problem. It's a strange myth that the Orient was the only place with martial arts. Maybe not quite as formalized or near as many schools, but Europe did have its own martial arts before they had much contact with the East.

Weapons would be simple peasant ones: clubs, knives, staves, sickles, scythes, grain-flails, slings, possibly shortbow

Shraol Talespringer
09-21-2004, 07:15 AM
Or you could use PHB's suggestions about the monk... (Just read the beginning of Monk class).

Gorgon Heap
09-21-2004, 08:47 AM
Having read Amber and Ashes (with all due rapidity, I might add), I'll say the monks of Majere are more or less identicle to those in the PHB.

Their monestaries are in out-of-the-way locales, and they spend their days partly in meditation and partly performing groundskeeping, sheep herding, farming, etc. - to make what they need to survive. They sleep in rooms with no doors, on simple mats, and gather three times a day when the bell rings for meals (though I believe dinner is optional if you are meditating or busy with your chores).

As Margaret portrays Majere - and thus his contemplative monks - they are so insular and focused on inner perfection (and Neutral) that even a local disaster of some sort will simply be accepted with a shrug and things will go on the same as ever.

Lastly, the only normal contact the "branches" have with each other and the outside world is through annual reports of crop production and lost or gained members, which are shared with the main monestary and head honcho - though where and who those are are not mentioned.

Raistlin M.
09-30-2004, 05:10 PM
I dont know much about the game, with that said, I could just explain how they dress, look etc... The monks of Majere spend their life isolated from the rest of the world with little or no contact at all. In the book Rhys had never even been out of the monastery for 15 years. They spend their time herding sheep and tending to their cattle. They also have expertly trained sheep dogs who herd their sherp with perfection and without disobedience. They also spend time practicing martial arts and honing them to perfection. They carry an about six foot staff called an emmide, blessed by their god, so that it cannot be broken by any weapon.
They wear orange and copper colored robes, colors sacred to majere, and keep their hair long and braided. Like I said I dont know much about the game but I hope the description helps.

09-30-2004, 05:44 PM
You could have monks dedicated to other gods as well. Most lawful gods work well to some extent, particularly Sargonnas for lawful-evil monks. For a unique twist on traditional monks, Shinare could have a monastery. Perhaps her monks are forbidden to have wealth, and instead must use any gains to bolster local economies.

10-01-2004, 12:54 AM
Monks would also make sense for Gilean and Zivilyn I think... but considering how.... apathetic the LG monks of Majere are... I shudder to think what it would take to get a monk of one of these gods to act proactivly.

10-01-2004, 12:59 AM
One could always come from the Island of Elian, where the Ran-Eli reside and practice a form of warrior philosophy in attempt to perfect their martial abilities. It wouldn't be unheard of to find some monks amongst their number. Though it be quite a story background about how your character is traveling about from that remote island.

10-01-2004, 01:23 AM
I ran a whole campaign based on the culture of the elian wilds, with a rigid caste system that had monks on one side, rangers on the other, assassins as an elite class, and the whole thing led by shamans and mystics. Sorcerors and arcane casters were outside the class system as pariahs, and tended to specialise in curses and other voodoo style stuff. It was a great campaign =)